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https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
Added a Texture property to VoxelChunkPropData aswell.
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@ -56,6 +56,13 @@ void VoxelChunkPropData::set_mesh(const Ref<MeshDataResource> value) {
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_mesh = value;
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_mesh = value;
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}
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}
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Ref<Texture> VoxelChunkPropData::get_mesh_texture() const {
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return _texture;
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}
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void VoxelChunkPropData::set_mesh_texture(const Ref<Texture> value) {
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_texture = value;
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}
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Ref<VoxelmanPropLight> VoxelChunkPropData::get_light() const {
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Ref<VoxelmanPropLight> VoxelChunkPropData::get_light() const {
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return _light;
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return _light;
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}
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}
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@ -86,6 +93,7 @@ VoxelChunkPropData::VoxelChunkPropData() {
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}
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}
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VoxelChunkPropData::~VoxelChunkPropData() {
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VoxelChunkPropData::~VoxelChunkPropData() {
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_mesh.unref();
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_mesh.unref();
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_texture.unref();
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_light.unref();
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_light.unref();
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_prop.unref();
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_prop.unref();
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_scene.unref();
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_scene.unref();
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@ -124,6 +132,10 @@ void VoxelChunkPropData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh", "value"), &VoxelChunkPropData::set_mesh);
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ClassDB::bind_method(D_METHOD("set_mesh", "value"), &VoxelChunkPropData::set_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
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ClassDB::bind_method(D_METHOD("get_mesh_texture"), &VoxelChunkPropData::get_mesh_texture);
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ClassDB::bind_method(D_METHOD("set_mesh_texture", "value"), &VoxelChunkPropData::set_mesh_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_mesh_texture", "get_mesh_texture");
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ClassDB::bind_method(D_METHOD("get_light"), &VoxelChunkPropData::get_light);
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ClassDB::bind_method(D_METHOD("get_light"), &VoxelChunkPropData::get_light);
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ClassDB::bind_method(D_METHOD("set_light", "value"), &VoxelChunkPropData::set_light);
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ClassDB::bind_method(D_METHOD("set_light", "value"), &VoxelChunkPropData::set_light);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanPropLight"), "set_light", "get_light");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanPropLight"), "set_light", "get_light");
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@ -4,6 +4,7 @@
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#include "core/reference.h"
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#include "core/reference.h"
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#include "core/math/vector3.h"
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#include "core/math/vector3.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/packed_scene.h"
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#include "../props/voxelman_prop.h"
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#include "../props/voxelman_prop.h"
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#include "../props/voxelman_prop_light.h"
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#include "../props/voxelman_prop_light.h"
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@ -37,6 +38,9 @@ public:
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Ref<MeshDataResource> get_mesh() const;
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Ref<MeshDataResource> get_mesh() const;
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void set_mesh(const Ref<MeshDataResource> value);
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void set_mesh(const Ref<MeshDataResource> value);
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Ref<Texture> get_mesh_texture() const;
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void set_mesh_texture(const Ref<Texture> value);
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Ref<VoxelmanPropLight> get_light() const;
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Ref<VoxelmanPropLight> get_light() const;
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void set_light(const Ref<VoxelmanPropLight> value);
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void set_light(const Ref<VoxelmanPropLight> value);
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@ -63,6 +67,7 @@ private:
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Vector3 _snap_axis;
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Vector3 _snap_axis;
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Ref<MeshDataResource> _mesh;
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Ref<MeshDataResource> _mesh;
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Ref<Texture> _texture;
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Ref<VoxelmanPropLight> _light;
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Ref<VoxelmanPropLight> _light;
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Ref<VoxelmanProp> _prop;
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Ref<VoxelmanProp> _prop;
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Ref<PackedScene> _scene;
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Ref<PackedScene> _scene;
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