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https://github.com/Relintai/voxelman.git
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VoxelChunk is s Spatial now (again).
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9bc8ccd0e7
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3f7b422662
@ -278,7 +278,7 @@ void VoxelChunk::next_phase() {
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if (_current_build_phase >= BUILD_PHASE_MAX) {
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_current_build_phase = BUILD_PHASE_DONE;
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emit_signal("mesh_generation_finished", Ref<VoxelChunk>(this));
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emit_signal("mesh_generation_finished", this);
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return;
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}
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@ -1,9 +1,9 @@
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#ifndef VOXEL_CHUNK_H
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#define VOXEL_CHUNK_H
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#include "scene/3d/spatial.h"
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#include "core/engine.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/resources/packed_scene.h"
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@ -35,8 +35,8 @@
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class VoxelWorld;
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class VoxelChunk : public Reference {
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GDCLASS(VoxelChunk, Reference);
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class VoxelChunk : public Spatial {
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GDCLASS(VoxelChunk, Spatial);
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public:
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//Properties
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@ -69,36 +69,43 @@ void VoxelWorld::set_player_bind(Node *player) {
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set_player(Object::cast_to<Spatial>(player));
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}
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void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
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void VoxelWorld::add_chunk(VoxelChunk *chunk, const int x, const int y, const int z) {
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chunk->set_chunk_position(x, y, z);
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_chunks.set(Vector3i(x, y, z), chunk);
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_chunks_vector.push_back(chunk);
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}
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Ref<VoxelChunk> VoxelWorld::get_chunk(const int x, const int y, const int z) const {
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const Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
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void VoxelWorld::add_chunk_bind(Node *chunk, const int x, const int y, const int z) {
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VoxelChunk *v = Object::cast_to<VoxelChunk>(chunk);
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return Ref<VoxelChunk>(chunk);
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ERR_FAIL_COND(!ObjectDB::instance_validate(v));
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add_chunk(v, x, y, z);
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}
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Ref<VoxelChunk> VoxelWorld::remove_chunk(const int x, const int y, const int z) {
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Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
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VoxelChunk *VoxelWorld::get_chunk(const int x, const int y, const int z) const {
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if (_chunks.has(Vector3i(x, y, z)))
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return _chunks.get(Vector3i(x, y, z));
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Ref<VoxelChunk> c(chunk);
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return NULL;
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}
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VoxelChunk *VoxelWorld::remove_chunk(const int x, const int y, const int z) {
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ERR_FAIL_COND_V(!_chunks.has(Vector3i(x, y, z)), NULL);
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if (c.is_valid()) {
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VoxelChunk *chunk = _chunks.get(Vector3i(x, y, z));
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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if (_chunks_vector.get(i) == c) {
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if (_chunks_vector.get(i) == chunk) {
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_chunks_vector.remove(i);
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break;
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}
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}
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}
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return c;
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return chunk;
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}
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Ref<VoxelChunk> VoxelWorld::get_chunk_index(const int index) {
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VoxelChunk *VoxelWorld::get_chunk_index(const int index) {
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ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
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return _chunks_vector.get(index);
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}
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int VoxelWorld::get_chunk_count() const {
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@ -107,7 +114,7 @@ int VoxelWorld::get_chunk_count() const {
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void VoxelWorld::clear_chunks() {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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_chunks_vector.get(i)->free_chunk();
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_chunks_vector.get(i)->queue_delete();
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}
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_chunks_vector.clear();
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@ -169,7 +176,7 @@ void VoxelWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
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ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk);
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ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk_bind);
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ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
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ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
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@ -43,11 +43,12 @@ public:
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void set_player(Spatial *player);
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void set_player_bind(Node *player);
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void add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z);
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Ref<VoxelChunk> get_chunk(const int x, const int y, const int z) const;
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Ref<VoxelChunk> remove_chunk(const int x, const int y, const int z);
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void add_chunk(VoxelChunk *chunk, const int x, const int y, const int z);
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void add_chunk_bind(Node *chunk, const int x, const int y, const int z);
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VoxelChunk *get_chunk(const int x, const int y, const int z) const;
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VoxelChunk *remove_chunk(const int x, const int y, const int z);
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Ref<VoxelChunk> get_chunk_index(const int index);
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VoxelChunk *get_chunk_index(const int index);
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int get_chunk_count() const;
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void clear_chunks();
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@ -65,8 +66,8 @@ private:
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float _voxel_scale;
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int _chunk_spawn_range;
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HashMap<Vector3i, Ref<VoxelChunk>, Vector3iHasher> _chunks;
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Vector<Ref<VoxelChunk> > _chunks_vector;
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HashMap<Vector3i, VoxelChunk *, Vector3iHasher> _chunks;
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Vector<VoxelChunk *> _chunks_vector;
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NodePath _player_path;
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Spatial *_player;
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