mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
VoxelChunk is s Spatial now (again).
This commit is contained in:
parent
9bc8ccd0e7
commit
3f7b422662
@ -278,7 +278,7 @@ void VoxelChunk::next_phase() {
|
|||||||
if (_current_build_phase >= BUILD_PHASE_MAX) {
|
if (_current_build_phase >= BUILD_PHASE_MAX) {
|
||||||
_current_build_phase = BUILD_PHASE_DONE;
|
_current_build_phase = BUILD_PHASE_DONE;
|
||||||
|
|
||||||
emit_signal("mesh_generation_finished", Ref<VoxelChunk>(this));
|
emit_signal("mesh_generation_finished", this);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
#ifndef VOXEL_CHUNK_H
|
#ifndef VOXEL_CHUNK_H
|
||||||
#define VOXEL_CHUNK_H
|
#define VOXEL_CHUNK_H
|
||||||
|
|
||||||
|
#include "scene/3d/spatial.h"
|
||||||
|
|
||||||
#include "core/engine.h"
|
#include "core/engine.h"
|
||||||
#include "core/object.h"
|
|
||||||
#include "core/reference.h"
|
|
||||||
#include "core/ustring.h"
|
#include "core/ustring.h"
|
||||||
#include "scene/3d/mesh_instance.h"
|
#include "scene/3d/mesh_instance.h"
|
||||||
#include "scene/resources/packed_scene.h"
|
#include "scene/resources/packed_scene.h"
|
||||||
@ -35,8 +35,8 @@
|
|||||||
|
|
||||||
class VoxelWorld;
|
class VoxelWorld;
|
||||||
|
|
||||||
class VoxelChunk : public Reference {
|
class VoxelChunk : public Spatial {
|
||||||
GDCLASS(VoxelChunk, Reference);
|
GDCLASS(VoxelChunk, Spatial);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Properties
|
//Properties
|
||||||
|
@ -31,10 +31,10 @@ void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
|
Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
|
||||||
return _level_generator;
|
return _level_generator;
|
||||||
}
|
}
|
||||||
void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
|
void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
|
||||||
_level_generator = level_generator;
|
_level_generator = level_generator;
|
||||||
}
|
}
|
||||||
|
|
||||||
float VoxelWorld::get_voxel_scale() const {
|
float VoxelWorld::get_voxel_scale() const {
|
||||||
@ -69,36 +69,43 @@ void VoxelWorld::set_player_bind(Node *player) {
|
|||||||
set_player(Object::cast_to<Spatial>(player));
|
set_player(Object::cast_to<Spatial>(player));
|
||||||
}
|
}
|
||||||
|
|
||||||
void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
|
void VoxelWorld::add_chunk(VoxelChunk *chunk, const int x, const int y, const int z) {
|
||||||
chunk->set_chunk_position(x, y, z);
|
chunk->set_chunk_position(x, y, z);
|
||||||
|
|
||||||
_chunks.set(Vector3i(x, y, z), chunk);
|
_chunks.set(Vector3i(x, y, z), chunk);
|
||||||
_chunks_vector.push_back(chunk);
|
_chunks_vector.push_back(chunk);
|
||||||
}
|
}
|
||||||
Ref<VoxelChunk> VoxelWorld::get_chunk(const int x, const int y, const int z) const {
|
void VoxelWorld::add_chunk_bind(Node *chunk, const int x, const int y, const int z) {
|
||||||
const Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
|
VoxelChunk *v = Object::cast_to<VoxelChunk>(chunk);
|
||||||
|
|
||||||
return Ref<VoxelChunk>(chunk);
|
ERR_FAIL_COND(!ObjectDB::instance_validate(v));
|
||||||
|
|
||||||
|
add_chunk(v, x, y, z);
|
||||||
}
|
}
|
||||||
Ref<VoxelChunk> VoxelWorld::remove_chunk(const int x, const int y, const int z) {
|
VoxelChunk *VoxelWorld::get_chunk(const int x, const int y, const int z) const {
|
||||||
Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
|
if (_chunks.has(Vector3i(x, y, z)))
|
||||||
|
return _chunks.get(Vector3i(x, y, z));
|
||||||
|
|
||||||
Ref<VoxelChunk> c(chunk);
|
return NULL;
|
||||||
|
}
|
||||||
|
VoxelChunk *VoxelWorld::remove_chunk(const int x, const int y, const int z) {
|
||||||
|
ERR_FAIL_COND_V(!_chunks.has(Vector3i(x, y, z)), NULL);
|
||||||
|
|
||||||
if (c.is_valid()) {
|
VoxelChunk *chunk = _chunks.get(Vector3i(x, y, z));
|
||||||
|
|
||||||
for (int i = 0; i < _chunks_vector.size(); ++i) {
|
for (int i = 0; i < _chunks_vector.size(); ++i) {
|
||||||
if (_chunks_vector.get(i) == c) {
|
if (_chunks_vector.get(i) == chunk) {
|
||||||
_chunks_vector.remove(i);
|
_chunks_vector.remove(i);
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return c;
|
return chunk;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<VoxelChunk> VoxelWorld::get_chunk_index(const int index) {
|
VoxelChunk *VoxelWorld::get_chunk_index(const int index) {
|
||||||
|
ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
|
||||||
|
|
||||||
return _chunks_vector.get(index);
|
return _chunks_vector.get(index);
|
||||||
}
|
}
|
||||||
int VoxelWorld::get_chunk_count() const {
|
int VoxelWorld::get_chunk_count() const {
|
||||||
@ -107,7 +114,7 @@ int VoxelWorld::get_chunk_count() const {
|
|||||||
|
|
||||||
void VoxelWorld::clear_chunks() {
|
void VoxelWorld::clear_chunks() {
|
||||||
for (int i = 0; i < _chunks_vector.size(); ++i) {
|
for (int i = 0; i < _chunks_vector.size(); ++i) {
|
||||||
_chunks_vector.get(i)->free_chunk();
|
_chunks_vector.get(i)->queue_delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
_chunks_vector.clear();
|
_chunks_vector.clear();
|
||||||
@ -148,11 +155,11 @@ void VoxelWorld::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
|
ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
|
||||||
ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
|
ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
|
ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
|
||||||
ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
|
ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
|
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
|
||||||
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
|
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
|
||||||
@ -169,7 +176,7 @@ void VoxelWorld::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
|
ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk);
|
ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk_bind);
|
||||||
ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
|
ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
|
||||||
ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
|
ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
|
||||||
|
|
||||||
|
@ -43,11 +43,12 @@ public:
|
|||||||
void set_player(Spatial *player);
|
void set_player(Spatial *player);
|
||||||
void set_player_bind(Node *player);
|
void set_player_bind(Node *player);
|
||||||
|
|
||||||
void add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z);
|
void add_chunk(VoxelChunk *chunk, const int x, const int y, const int z);
|
||||||
Ref<VoxelChunk> get_chunk(const int x, const int y, const int z) const;
|
void add_chunk_bind(Node *chunk, const int x, const int y, const int z);
|
||||||
Ref<VoxelChunk> remove_chunk(const int x, const int y, const int z);
|
VoxelChunk *get_chunk(const int x, const int y, const int z) const;
|
||||||
|
VoxelChunk *remove_chunk(const int x, const int y, const int z);
|
||||||
|
|
||||||
Ref<VoxelChunk> get_chunk_index(const int index);
|
VoxelChunk *get_chunk_index(const int index);
|
||||||
int get_chunk_count() const;
|
int get_chunk_count() const;
|
||||||
|
|
||||||
void clear_chunks();
|
void clear_chunks();
|
||||||
@ -65,8 +66,8 @@ private:
|
|||||||
float _voxel_scale;
|
float _voxel_scale;
|
||||||
int _chunk_spawn_range;
|
int _chunk_spawn_range;
|
||||||
|
|
||||||
HashMap<Vector3i, Ref<VoxelChunk>, Vector3iHasher> _chunks;
|
HashMap<Vector3i, VoxelChunk *, Vector3iHasher> _chunks;
|
||||||
Vector<Ref<VoxelChunk> > _chunks_vector;
|
Vector<VoxelChunk *> _chunks_vector;
|
||||||
|
|
||||||
NodePath _player_path;
|
NodePath _player_path;
|
||||||
Spatial *_player;
|
Spatial *_player;
|
||||||
|
Loading…
Reference in New Issue
Block a user