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https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
Moved more properties.
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parent
b0dc290c20
commit
34e109a54b
20
meshes/mesh_registry.cpp
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20
meshes/mesh_registry.cpp
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@ -0,0 +1,20 @@
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#include "mesh_data_resource.h"
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Array MeshDataResource::get_array() {
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return _arrays;
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}
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void MeshDataResource::set_array(const Array &p_arrays) {
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_arrays.clear();
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_arrays = p_arrays.duplicate(true);
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}
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MeshDataResource::MeshDataResource() {
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}
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void MeshDataResource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_array"), &MeshDataResource::get_array);
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ClassDB::bind_method(D_METHOD("set_array", "array"), &MeshDataResource::set_array);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "array"), "set_array", "get_array");
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}
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27
meshes/mesh_registry.h
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meshes/mesh_registry.h
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@ -0,0 +1,27 @@
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#ifndef PROP_MESH_DATA_REOURCE_H
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#define PROP_MESH_DATA_REOURCE_H
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#include "core/resource.h"
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#include "core/array.h"
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#include "scene/resources/mesh.h"
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class PropMeshDataResource : public Resource {
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GDCLASS(PropMeshDataResource, Resource);
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RES_BASE_EXTENSION("pmdres");
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public:
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Array get_array();
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void set_array(const Array &p_arrays);
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PropMeshDataResource();
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protected:
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static void _bind_methods();
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private:
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Array _arrays;
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};
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#endif
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@ -1,5 +1,7 @@
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#include "voxel_chunk.h"
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#include "voxel_world.h"
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int VoxelChunk::get_chunk_position_x() {
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return _chunk_position.x;
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}
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@ -29,6 +29,8 @@
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#include "../props/voxelman_prop.h"
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#include "../props/voxelman_prop_data.h"
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class VoxelWorld;
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class VoxelChunk : public Reference {
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GDCLASS(VoxelChunk, Reference);
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@ -1,31 +1,47 @@
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#include "voxel_world.h"
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#include "voxel_chunk.h"
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int VoxelWorld::get_chunk_size_x() const {
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return _chunk_size.x;
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return _chunk_size.x;
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}
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void VoxelWorld::set_chunk_size_x(const int value) {
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_chunk_size.x = value;
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_chunk_size.x = value;
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}
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int VoxelWorld::get_chunk_size_y() const {
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return _chunk_size.y;
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return _chunk_size.y;
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}
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void VoxelWorld::set_chunk_size_y(const int value) {
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_chunk_size.y = value;
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_chunk_size.y = value;
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}
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int VoxelWorld::get_chunk_size_z() const {
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return _chunk_size.z;
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return _chunk_size.z;
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}
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void VoxelWorld::set_chunk_size_z(const int value) {
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_chunk_size.z = value;
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_chunk_size.z = value;
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}
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Ref<VoxelmanLibrary> VoxelWorld::get_library() const {
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return _library;
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return _library;
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}
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void VoxelWorld::set_library(const ref<VoxelmanLibrary> library) {
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_library = library;
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void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
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_library = library;
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}
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float VoxelWorld::get_voxel_scale() const {
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return _voxel_scale;
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}
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void VoxelWorld::set_voxel_scale(const float value) {
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_voxel_scale = value;
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}
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int VoxelWorld::get_chunk_spawn_range() const {
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return _chunk_spawn_range;
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}
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void VoxelWorld::set_chunk_spawn_range(const int value) {
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_chunk_spawn_range = value;
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}
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NodePath VoxelWorld::get_player_path() {
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@ -36,33 +52,118 @@ void VoxelWorld::set_player_path(NodePath player_path) {
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_player_path = player_path;
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}
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Spatial *VoxelWorld::get_player() const {
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return _player;
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}
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void VoxelWorld::set_player(Spatial *player) {
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_player = player;
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}
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void VoxelWorld::set_player_bind(Node *player) {
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set_player(Object::cast_to<Spatial>(player));
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}
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void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
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chunk->set_chunk_position(x, y, z);
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_chunks.set(Vector3i(x, y, z), chunk);
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_chunks_vector.push_back(chunk);
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}
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Ref<VoxelChunk> VoxelWorld::get_chunk(const int x, const int y, const int z) const {
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const Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
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return Ref<VoxelChunk>(chunk);
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}
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Ref<VoxelChunk> VoxelWorld::remove_chunk(const int x, const int y, const int z) {
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Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
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Ref<VoxelChunk> c(chunk);
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if (c.is_valid()) {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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if (_chunks_vector.get(i) == c) {
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_chunks_vector.remove(i);
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break;
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}
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}
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}
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return c;
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}
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Ref<VoxelChunk> VoxelWorld::get_chunk_index(const int index) {
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return _chunks_vector.get(index);
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}
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int VoxelWorld::get_chunk_count() const {
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return _chunks_vector.size();
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}
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void VoxelWorld::clear_chunks() {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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_chunks_vector.get(i)->free_chunk();
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}
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_chunks_vector.clear();
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_chunks.clear();
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}
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VoxelWorld::VoxelWorld() {
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_chunk_size = Vector3i(16, 16, 16);
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_chunk_size = Vector3i(16, 16, 16);
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_voxel_scale = 1;
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_chunk_spawn_range = 4;
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_player_path;
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_player = NULL;
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}
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VoxelWorld ::~VoxelWorld() {
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_chunks.clear();
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_library.unref();
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_chunks_vector.clear();
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_library.unref();
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}
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void VoxelWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x);
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ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x);
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ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x");
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ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y);
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ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y);
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ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y");
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ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z);
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ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z);
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ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
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ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
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ClassDB::bind_method(D_METHOD("set_library", "value"), &VoxelWorld::set_library);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE), "set_library", "get_library");
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ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
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ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
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ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
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ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
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ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range);
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ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range");
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ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path);
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ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path");
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ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player);
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ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
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ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk);
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ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
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ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
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ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index);
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ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count);
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ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelWorld::clear_chunks);
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}
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@ -8,6 +8,8 @@
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#include "../library/voxelman_library.h"
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#include "voxel_buffer.h"
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class VoxelChunk;
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class VoxelWorld : public Spatial {
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GDCLASS(VoxelWorld, Spatial);
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@ -22,12 +24,29 @@ public:
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void set_chunk_size_z(const int value);
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Ref<VoxelmanLibrary> get_library() const;
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void set_library(const ref<VoxelmanLibrary> library);
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void set_library(const Ref<VoxelmanLibrary> library);
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float get_voxel_scale() const;
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void set_voxel_scale(const float value);
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int get_chunk_spawn_range() const;
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void set_chunk_spawn_range(const int value);
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NodePath get_player_path();
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void set_player_path(NodePath player_path);
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Spatial *get_player() const;
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void set_player(Spatial *player);
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void set_player_bind(Node *player);
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void add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z);
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Ref<VoxelChunk> get_chunk(const int x, const int y, const int z) const;
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Ref<VoxelChunk> remove_chunk(const int x, const int y, const int z);
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Ref<VoxelChunk> get_chunk_index(const int index);
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int get_chunk_count() const;
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void clear_chunks();
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VoxelWorld();
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~VoxelWorld();
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@ -38,9 +57,11 @@ protected:
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private:
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Vector3i _chunk_size;
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Ref<VoxelmanLibrary> _library;
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float _voxel_scale;
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int _chunk_spawn_range;
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HashMap<Vector3i, Ref<VoxelBuffer> > _chunks;
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Vector<Ref<VoxelBuffer> > _chunks_vector;
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HashMap<Vector3i, Ref<VoxelChunk>, Vector3iHasher> _chunks;
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Vector<Ref<VoxelChunk> > _chunks_vector;
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NodePath _player_path;
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Spatial *_player;
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