Moved more properties.

This commit is contained in:
Relintai 2019-08-12 20:40:05 +02:00
parent b0dc290c20
commit 34e109a54b
6 changed files with 199 additions and 26 deletions

20
meshes/mesh_registry.cpp Normal file
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@ -0,0 +1,20 @@
#include "mesh_data_resource.h"
Array MeshDataResource::get_array() {
return _arrays;
}
void MeshDataResource::set_array(const Array &p_arrays) {
_arrays.clear();
_arrays = p_arrays.duplicate(true);
}
MeshDataResource::MeshDataResource() {
}
void MeshDataResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_array"), &MeshDataResource::get_array);
ClassDB::bind_method(D_METHOD("set_array", "array"), &MeshDataResource::set_array);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "array"), "set_array", "get_array");
}

27
meshes/mesh_registry.h Normal file
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@ -0,0 +1,27 @@
#ifndef PROP_MESH_DATA_REOURCE_H
#define PROP_MESH_DATA_REOURCE_H
#include "core/resource.h"
#include "core/array.h"
#include "scene/resources/mesh.h"
class PropMeshDataResource : public Resource {
GDCLASS(PropMeshDataResource, Resource);
RES_BASE_EXTENSION("pmdres");
public:
Array get_array();
void set_array(const Array &p_arrays);
PropMeshDataResource();
protected:
static void _bind_methods();
private:
Array _arrays;
};
#endif

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@ -1,5 +1,7 @@
#include "voxel_chunk.h" #include "voxel_chunk.h"
#include "voxel_world.h"
int VoxelChunk::get_chunk_position_x() { int VoxelChunk::get_chunk_position_x() {
return _chunk_position.x; return _chunk_position.x;
} }

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@ -29,6 +29,8 @@
#include "../props/voxelman_prop.h" #include "../props/voxelman_prop.h"
#include "../props/voxelman_prop_data.h" #include "../props/voxelman_prop_data.h"
class VoxelWorld;
class VoxelChunk : public Reference { class VoxelChunk : public Reference {
GDCLASS(VoxelChunk, Reference); GDCLASS(VoxelChunk, Reference);

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@ -1,5 +1,7 @@
#include "voxel_world.h" #include "voxel_world.h"
#include "voxel_chunk.h"
int VoxelWorld::get_chunk_size_x() const { int VoxelWorld::get_chunk_size_x() const {
return _chunk_size.x; return _chunk_size.x;
} }
@ -24,10 +26,24 @@ void VoxelWorld::set_chunk_size_z(const int value) {
Ref<VoxelmanLibrary> VoxelWorld::get_library() const { Ref<VoxelmanLibrary> VoxelWorld::get_library() const {
return _library; return _library;
} }
void VoxelWorld::set_library(const ref<VoxelmanLibrary> library) { void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
_library = library; _library = library;
} }
float VoxelWorld::get_voxel_scale() const {
return _voxel_scale;
}
void VoxelWorld::set_voxel_scale(const float value) {
_voxel_scale = value;
}
int VoxelWorld::get_chunk_spawn_range() const {
return _chunk_spawn_range;
}
void VoxelWorld::set_chunk_spawn_range(const int value) {
_chunk_spawn_range = value;
}
NodePath VoxelWorld::get_player_path() { NodePath VoxelWorld::get_player_path() {
return _player_path; return _player_path;
} }
@ -36,12 +52,76 @@ void VoxelWorld::set_player_path(NodePath player_path) {
_player_path = player_path; _player_path = player_path;
} }
Spatial *VoxelWorld::get_player() const {
return _player;
}
void VoxelWorld::set_player(Spatial *player) {
_player = player;
}
void VoxelWorld::set_player_bind(Node *player) {
set_player(Object::cast_to<Spatial>(player));
}
void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
chunk->set_chunk_position(x, y, z);
_chunks.set(Vector3i(x, y, z), chunk);
_chunks_vector.push_back(chunk);
}
Ref<VoxelChunk> VoxelWorld::get_chunk(const int x, const int y, const int z) const {
const Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
return Ref<VoxelChunk>(chunk);
}
Ref<VoxelChunk> VoxelWorld::remove_chunk(const int x, const int y, const int z) {
Ref<VoxelChunk> *chunk = _chunks.getptr(Vector3i(x, y, z));
Ref<VoxelChunk> c(chunk);
if (c.is_valid()) {
for (int i = 0; i < _chunks_vector.size(); ++i) {
if (_chunks_vector.get(i) == c) {
_chunks_vector.remove(i);
break;
}
}
}
return c;
}
Ref<VoxelChunk> VoxelWorld::get_chunk_index(const int index) {
return _chunks_vector.get(index);
}
int VoxelWorld::get_chunk_count() const {
return _chunks_vector.size();
}
void VoxelWorld::clear_chunks() {
for (int i = 0; i < _chunks_vector.size(); ++i) {
_chunks_vector.get(i)->free_chunk();
}
_chunks_vector.clear();
_chunks.clear();
}
VoxelWorld::VoxelWorld() { VoxelWorld::VoxelWorld() {
_chunk_size = Vector3i(16, 16, 16); _chunk_size = Vector3i(16, 16, 16);
_voxel_scale = 1;
_chunk_spawn_range = 4;
_player_path;
_player = NULL;
} }
VoxelWorld ::~VoxelWorld() { VoxelWorld ::~VoxelWorld() {
_chunks.clear(); _chunks.clear();
_chunks_vector.clear();
_library.unref(); _library.unref();
} }
@ -59,10 +139,31 @@ void VoxelWorld::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z"); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library); ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
ClassDB::bind_method(D_METHOD("set_library", "value"), &VoxelWorld::set_library); ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE), "set_library", "get_library"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range);
ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range");
ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path); ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path);
ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path); ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path");
ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player);
ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk);
ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index);
ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count);
ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelWorld::clear_chunks);
} }

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@ -8,6 +8,8 @@
#include "../library/voxelman_library.h" #include "../library/voxelman_library.h"
#include "voxel_buffer.h" #include "voxel_buffer.h"
class VoxelChunk;
class VoxelWorld : public Spatial { class VoxelWorld : public Spatial {
GDCLASS(VoxelWorld, Spatial); GDCLASS(VoxelWorld, Spatial);
@ -22,12 +24,29 @@ public:
void set_chunk_size_z(const int value); void set_chunk_size_z(const int value);
Ref<VoxelmanLibrary> get_library() const; Ref<VoxelmanLibrary> get_library() const;
void set_library(const ref<VoxelmanLibrary> library); void set_library(const Ref<VoxelmanLibrary> library);
float get_voxel_scale() const;
void set_voxel_scale(const float value);
int get_chunk_spawn_range() const;
void set_chunk_spawn_range(const int value);
NodePath get_player_path(); NodePath get_player_path();
void set_player_path(NodePath player_path); void set_player_path(NodePath player_path);
Spatial *get_player() const;
void set_player(Spatial *player);
void set_player_bind(Node *player);
void add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z);
Ref<VoxelChunk> get_chunk(const int x, const int y, const int z) const;
Ref<VoxelChunk> remove_chunk(const int x, const int y, const int z);
Ref<VoxelChunk> get_chunk_index(const int index);
int get_chunk_count() const;
void clear_chunks();
VoxelWorld(); VoxelWorld();
~VoxelWorld(); ~VoxelWorld();
@ -38,9 +57,11 @@ protected:
private: private:
Vector3i _chunk_size; Vector3i _chunk_size;
Ref<VoxelmanLibrary> _library; Ref<VoxelmanLibrary> _library;
float _voxel_scale;
int _chunk_spawn_range;
HashMap<Vector3i, Ref<VoxelBuffer> > _chunks; HashMap<Vector3i, Ref<VoxelChunk>, Vector3iHasher> _chunks;
Vector<Ref<VoxelBuffer> > _chunks_vector; Vector<Ref<VoxelChunk> > _chunks_vector;
NodePath _player_path; NodePath _player_path;
Spatial *_player; Spatial *_player;