mirror of
https://github.com/Relintai/voxelman.git
synced 2025-01-12 15:01:09 +01:00
Finished up the rework I started in the prevoius commit.
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90cbfe02cc
commit
29b77a3a6d
@ -45,6 +45,12 @@ _FORCE_INLINE_ VoxelChunk::ActiveBuildPhaseType VoxelChunk::get_active_build_pha
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}
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_FORCE_INLINE_ void VoxelChunk::set_active_build_phase_type(const VoxelChunk::ActiveBuildPhaseType value) {
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_active_build_phase_type = value;
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if (_active_build_phase_type == VoxelChunk::BUILD_PHASE_TYPE_PHYSICS_PROCESS) {
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set_physics_process_internal(true);
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} else {
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set_physics_process_internal(false);
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}
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}
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bool VoxelChunk::get_build_phase_done() const {
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@ -663,7 +669,9 @@ void VoxelChunk::build_prioritized() {
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void VoxelChunk::build_step() {
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ERR_FAIL_COND(!has_next_phase());
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ERR_FAIL_COND(!_thread_finished);
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ERR_FAIL_COND(_build_step_in_progress);
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_build_step_in_progress = true;
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if (get_is_build_threaded()) {
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if (_build_thread) {
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@ -674,23 +682,27 @@ void VoxelChunk::build_step() {
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return;
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}
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while (has_next_phase() && get_build_phase_done()) {
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while (has_next_phase() && _active_build_phase_type == BUILD_PHASE_TYPE_NORMAL) {
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build_phase();
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if (!get_build_phase_done())
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break;
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}
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_build_step_in_progress = false;
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}
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void VoxelChunk::_build_step_threaded(void *_userdata) {
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VoxelChunk *vc = (VoxelChunk *)_userdata;
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ERR_FAIL_COND(!vc->_thread_finished);
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vc->_thread_finished = false;
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while (vc->has_next_phase() && vc->get_build_phase_done()) {
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while (vc->has_next_phase() && vc->_active_build_phase_type == BUILD_PHASE_TYPE_NORMAL) {
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vc->build_phase();
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if (!vc->get_build_phase_done())
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break;
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}
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vc->_thread_finished = true;
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vc->_build_step_in_progress = false;
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}
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void VoxelChunk::build_phase() {
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@ -756,13 +768,13 @@ void VoxelChunk::_build_phase(int phase) {
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temp_arr_collider.append_array(mesher->build_collider());
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}
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if (_is_build_threaded) {
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set_physics_process_internal(true);
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if (temp_arr_collider.size() == 0) {
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next_phase();
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return;
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}
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if (temp_arr_collider.size() == 0) {
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next_phase();
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if (_is_build_threaded) {
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set_active_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
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return;
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}
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@ -772,7 +784,7 @@ void VoxelChunk::_build_phase(int phase) {
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PhysicsServer::get_singleton()->shape_set_data(_shape_rid, temp_arr_collider);
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temp_arr_collider.resize(0);
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//temp_arr_collider.resize(0);
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next_phase();
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@ -908,7 +920,7 @@ void VoxelChunk::_build_phase(int phase) {
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}
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if (_is_build_threaded) {
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set_physics_process_internal(true);
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set_active_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
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return;
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}
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@ -918,7 +930,7 @@ void VoxelChunk::_build_phase(int phase) {
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PhysicsServer::get_singleton()->shape_set_data(_shape_rid, temp_arr_collider);
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temp_arr_collider.resize(0);
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//temp_arr_collider.resize(0);
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next_phase();
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@ -954,6 +966,52 @@ void VoxelChunk::_build_phase(int phase) {
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}
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}
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void VoxelChunk::build_phase_process() {
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if (_abort_build)
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return;
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set_build_phase_done(false);
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call("_build_phase_process", _current_build_phase);
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}
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void VoxelChunk::_build_phase_process(int phase) {
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}
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void VoxelChunk::build_phase_physics_process() {
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if (_abort_build)
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return;
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set_build_phase_done(false);
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call("_build_phase_physics_process", _current_build_phase);
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}
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void VoxelChunk::_build_phase_physics_process(int phase) {
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if (phase == BUILD_PHASE_TERRARIN_MESH_COLLIDER) {
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if (_body_rid == RID()) {
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create_colliders();
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}
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PhysicsServer::get_singleton()->shape_set_data(_shape_rid, temp_arr_collider);
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//temp_arr_collider.resize(0);
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set_active_build_phase_type(BUILD_PHASE_TYPE_NORMAL);
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next_phase();
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} else if (phase == BUILD_PHASE_PROP_COLLIDER) {
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if (_prop_body_rid == RID()) {
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allocate_prop_colliders();
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}
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PhysicsServer::get_singleton()->shape_set_data(_prop_shape_rid, temp_arr_collider);
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//temp_arr_collider.resize(0);
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set_active_build_phase_type(BUILD_PHASE_TYPE_NORMAL);
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next_phase();
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}
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}
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bool VoxelChunk::has_next_phase() {
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if (_current_build_phase == BUILD_PHASE_DONE)
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return false;
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@ -1441,7 +1499,7 @@ VoxelChunk::VoxelChunk() {
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_build_phase_done_mutex = Mutex::create();
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_build_phase_done = false;
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_build_thread = NULL;
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_thread_finished = true;
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_build_step_in_progress = false;
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_active_build_phase_type = BUILD_PHASE_TYPE_NORMAL;
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}
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@ -1486,75 +1544,64 @@ void VoxelChunk::_notification(int p_what) {
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}
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}
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (!get_is_generating() || !has_next_phase()) {
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if (!get_is_generating() || !has_next_phase() || _build_step_in_progress) {
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return;
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}
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if (_active_build_phase_type == BUILD_PHASE_TYPE_PROCESS) {
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switch (_active_build_phase_type) {
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case BUILD_PHASE_TYPE_PROCESS: {
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if (!_voxel_world->can_chunk_do_build_step())
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return;
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if (!_voxel_world->can_chunk_do_build_step())
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return;
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_build_step_in_progress = true;
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build_step();
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while (has_next_phase() && _active_build_phase_type == BUILD_PHASE_TYPE_PROCESS) {
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build_phase_process();
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} else if (_active_build_phase_type == BUILD_PHASE_TYPE_NORMAL) {
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if (_is_build_threaded) {
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if (_thread_finished && get_build_phase_done()) {
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if (!_voxel_world->can_chunk_do_build_step())
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return;
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wait_and_finish_thread();
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build_step();
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if (!get_build_phase_done())
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break;
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}
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} else {
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_build_step_in_progress = false;
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return;
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}
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case BUILD_PHASE_TYPE_NORMAL: {
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//normal mode -> build step is not in progress -> need to restart building
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if (!_voxel_world->can_chunk_do_build_step())
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return;
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build_step();
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}
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}
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}
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (!get_is_generating() || !has_next_phase()) {
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return;
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}
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if (_active_build_phase_type == BUILD_PHASE_TYPE_PHYSICS_PROCESS) {
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if (!_voxel_world->can_chunk_do_build_step())
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return;
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build_step();
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}
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/*
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if (get_is_generating() && _thread_finished && !get_build_phase_done()) {
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if (get_current_build_phase() == BUILD_PHASE_TERRARIN_MESH_COLLIDER) {
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if (_body_rid == RID()) {
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create_colliders();
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}
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PhysicsServer::get_singleton()->shape_set_data(_shape_rid, temp_arr_collider);
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temp_arr_collider.resize(0);
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next_phase();
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set_physics_process_internal(false);
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} else if (get_current_build_phase() == BUILD_PHASE_PROP_COLLIDER) {
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if (_prop_body_rid == RID()) {
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allocate_prop_colliders();
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}
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PhysicsServer::get_singleton()->shape_set_data(_prop_shape_rid, temp_arr_collider);
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temp_arr_collider.resize(0);
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next_phase();
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set_physics_process_internal(false);
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}
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}*/
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case BUILD_PHASE_TYPE_PHYSICS_PROCESS:
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return;
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}
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (!get_is_generating() || !has_next_phase() || _build_step_in_progress) {
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return;
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}
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if (_active_build_phase_type == BUILD_PHASE_TYPE_PHYSICS_PROCESS) {
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if (!_voxel_world->can_chunk_do_build_step())
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return;
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_build_step_in_progress = true;
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while (has_next_phase() && _active_build_phase_type == BUILD_PHASE_TYPE_PHYSICS_PROCESS) {
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build_phase_physics_process();
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if (!get_build_phase_done())
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break;
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}
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_build_step_in_progress = false;
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return;
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}
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}
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}
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}
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}
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@ -1777,11 +1824,21 @@ void VoxelChunk::_bind_methods() {
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//Meshes
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BIND_VMETHOD(MethodInfo("_build_phase", PropertyInfo(Variant::INT, "phase")));
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BIND_VMETHOD(MethodInfo("_build_phase_process", PropertyInfo(Variant::INT, "phase")));
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BIND_VMETHOD(MethodInfo("_build_phase_physics_process", PropertyInfo(Variant::INT, "phase")));
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ClassDB::bind_method(D_METHOD("build_deferred"), &VoxelChunk::build_deferred);
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ClassDB::bind_method(D_METHOD("build_prioritized"), &VoxelChunk::build_prioritized);
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ClassDB::bind_method(D_METHOD("build_phase"), &VoxelChunk::build_phase);
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ClassDB::bind_method(D_METHOD("_build_phase", "phase"), &VoxelChunk::_build_phase);
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ClassDB::bind_method(D_METHOD("build_phase_process"), &VoxelChunk::build_phase_process);
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ClassDB::bind_method(D_METHOD("_build_phase_process", "phase"), &VoxelChunk::_build_phase_process);
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ClassDB::bind_method(D_METHOD("build_phase_physics_process"), &VoxelChunk::build_phase_physics_process);
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ClassDB::bind_method(D_METHOD("_build_phase_physics_process", "phase"), &VoxelChunk::_build_phase_physics_process);
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ClassDB::bind_method(D_METHOD("next_phase"), &VoxelChunk::next_phase);
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ClassDB::bind_method(D_METHOD("has_next_phase"), &VoxelChunk::has_next_phase);
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ClassDB::bind_method(D_METHOD("clear"), &VoxelChunk::clear);
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@ -411,7 +411,7 @@ protected:
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Mutex *_build_phase_done_mutex;
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bool _build_phase_done;
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Thread *_build_thread;
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bool _thread_finished;
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bool _build_step_in_progress;
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Array temp_array;
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PoolVector<Vector3> temp_arr_collider;
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