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@ -316,6 +316,10 @@ void VoxelTerrainJob::phase_physics_process() {
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next_phase();
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next_phase();
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}
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}
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//TODO Remove chunk get_lod_num!
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// Or make it automatic
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//Also remove VoxelChunkDefault::BUILD_FLAG_CREATE_LODS
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void VoxelTerrainJob::phase_terrain_mesh() {
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void VoxelTerrainJob::phase_terrain_mesh() {
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Ref<VoxelChunkDefault> chunk = _chunk;
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Ref<VoxelChunkDefault> chunk = _chunk;
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