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Ran clang format, as apparently I had it off.
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@ -33,7 +33,6 @@ typedef class RenderingServer VisualServer;
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typedef class RenderingServer VS;
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#endif
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void VoxelMesherCubic::_add_chunk(Ref<VoxelChunk> p_chunk) {
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Ref<VoxelChunkDefault> chunk = p_chunk;
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@ -35,7 +35,6 @@ SOFTWARE.
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typedef class ImmediateGeometry3D ImmediateGeometry;
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#endif
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#include "core/engine.h"
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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@ -63,7 +63,6 @@ SOFTWARE.
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class VoxelWorld;
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class VoxelChunk : public Resource {
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GDCLASS(VoxelChunk, Resource);
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