mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
Same treatment to the chunk related methods in VoxelWorld. I kept the virtuals the same.
This commit is contained in:
parent
82d1f46e2e
commit
1da900a5e8
@ -37,8 +37,8 @@ _FORCE_INLINE_ int VoxelWorldDefault::get_build_flags() const {
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_FORCE_INLINE_ void VoxelWorldDefault::set_build_flags(const int flags) {
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_build_flags = flags;
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for (int i = 0; i < get_chunk_count(); ++i) {
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Ref<VoxelChunkDefault> c = get_chunk_index(i);
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for (int i = 0; i < chunk_get_count(); ++i) {
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Ref<VoxelChunkDefault> c = chunk_get_index(i);
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if (!c.is_valid())
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continue;
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@ -102,7 +102,7 @@ PoolColorArray VoxelWorldDefault::get_vertex_colors(const Transform &transform,
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bz += get_chunk_size_z();
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}
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Ref<VoxelChunk> chunk = get_chunk(x, y, z);
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Ref<VoxelChunk> chunk = chunk_get(x, y, z);
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if (chunk.is_valid()) {
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Color light = Color(
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@ -150,8 +150,8 @@ void VoxelWorldDefault::_update_lods() {
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int ppy = int(ppos.y / get_chunk_size_y() / get_voxel_scale());
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int ppz = int(ppos.z / get_chunk_size_z() / get_voxel_scale());
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for (int i = 0; i < get_chunk_count(); ++i) {
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Ref<VoxelChunkDefault> c = get_chunk_index(i);
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for (int i = 0; i < chunk_get_count(); ++i) {
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Ref<VoxelChunkDefault> c = chunk_get_index(i);
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if (!c.is_valid())
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continue;
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@ -96,8 +96,8 @@ bool VoxelWorld::get_use_threads() const {
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void VoxelWorld::set_use_threads(const bool value) {
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_use_threads = OS::get_singleton()->can_use_threads() ? value : false;
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for (int i = 0; i < get_chunk_count(); ++i) {
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Ref<VoxelChunk> c = get_chunk_index(i);
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for (int i = 0; i < chunk_get_count(); ++i) {
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Ref<VoxelChunk> c = chunk_get_index(i);
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if (!c.is_valid())
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continue;
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@ -126,8 +126,8 @@ Ref<VoxelmanLibrary> VoxelWorld::get_library() {
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void VoxelWorld::set_library(const Ref<VoxelmanLibrary> &library) {
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_library = library;
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for (int i = 0; i < get_chunk_count(); ++i) {
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Ref<VoxelChunk> c = get_chunk_index(i);
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for (int i = 0; i < chunk_get_count(); ++i) {
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Ref<VoxelChunk> c = chunk_get_index(i);
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if (!c.is_valid())
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continue;
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@ -149,8 +149,8 @@ float VoxelWorld::get_voxel_scale() const {
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void VoxelWorld::set_voxel_scale(const float value) {
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_voxel_scale = value;
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for (int i = 0; i < get_chunk_count(); ++i) {
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Ref<VoxelChunk> c = get_chunk_index(i);
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for (int i = 0; i < chunk_get_count(); ++i) {
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Ref<VoxelChunk> c = chunk_get_index(i);
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if (!c.is_valid())
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continue;
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@ -257,7 +257,7 @@ void VoxelWorld::voxel_structures_set(const Vector<Variant> &structures) {
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}
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}
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void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
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void VoxelWorld::chunk_add(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
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ERR_FAIL_COND(!chunk.is_valid());
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ERR_FAIL_COND_MSG(chunk->get_voxel_world() != NULL && chunk->get_voxel_world() != this, "Chunk is already owned by an another world!");
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@ -281,10 +281,10 @@ void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, cons
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if (has_method("_chunk_added"))
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call("_chunk_added", chunk);
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}
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bool VoxelWorld::has_chunk(const int x, const int y, const int z) const {
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bool VoxelWorld::chunk_has(const int x, const int y, const int z) const {
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return _chunks.has(IntPos(x, y, z));
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}
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Ref<VoxelChunk> VoxelWorld::get_chunk(const int x, const int y, const int z) {
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Ref<VoxelChunk> VoxelWorld::chunk_get(const int x, const int y, const int z) {
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IntPos pos(x, y, z);
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if (_chunks.has(pos))
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@ -292,7 +292,7 @@ Ref<VoxelChunk> VoxelWorld::get_chunk(const int x, const int y, const int z) {
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return Ref<VoxelChunk>();
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}
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Ref<VoxelChunk> VoxelWorld::remove_chunk(const int x, const int y, const int z) {
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Ref<VoxelChunk> VoxelWorld::chunk_remove(const int x, const int y, const int z) {
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IntPos pos(x, y, z);
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if (!_chunks.has(pos))
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@ -315,7 +315,7 @@ Ref<VoxelChunk> VoxelWorld::remove_chunk(const int x, const int y, const int z)
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return chunk;
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}
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Ref<VoxelChunk> VoxelWorld::remove_chunk_index(const int index) {
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Ref<VoxelChunk> VoxelWorld::chunk_remove_index(const int index) {
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ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
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Ref<VoxelChunk> chunk = _chunks_vector.get(index);
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@ -326,15 +326,180 @@ Ref<VoxelChunk> VoxelWorld::remove_chunk_index(const int index) {
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return chunk;
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}
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Ref<VoxelChunk> VoxelWorld::get_chunk_index(const int index) {
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Ref<VoxelChunk> VoxelWorld::chunk_get_index(const int index) {
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ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
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return _chunks_vector.get(index);
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}
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int VoxelWorld::get_chunk_count() const {
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int VoxelWorld::chunk_get_count() const {
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return _chunks_vector.size();
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}
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void VoxelWorld::chunks_clear() {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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_chunks_vector.get(i)->exit_tree();
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}
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_chunks_vector.clear();
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_chunks.clear();
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_generation_queue.clear();
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_generating.clear();
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}
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Ref<VoxelChunk> VoxelWorld::chunk_get_or_create(int x, int y, int z) {
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Ref<VoxelChunk> chunk = chunk_get(x, y, z);
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if (!chunk.is_valid()) {
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chunk = chunk_create(x, y, z);
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}
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return chunk;
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}
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Ref<VoxelChunk> VoxelWorld::chunk_create(const int x, const int y, const int z) {
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Ref<VoxelChunk> c = call("_create_chunk", x, y, z, Ref<VoxelChunk>());
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add_to_generation_queue(c);
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return c;
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}
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void VoxelWorld::chunk_setup(Ref<VoxelChunk> chunk) {
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ERR_FAIL_COND(!chunk.is_valid());
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call("_create_chunk", chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z(), chunk);
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}
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Ref<VoxelChunk> VoxelWorld::_create_chunk(const int x, const int y, const int z, Ref<VoxelChunk> chunk) {
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if (!chunk.is_valid()) {
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chunk.instance();
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}
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//no meshers here
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ERR_FAIL_COND_V(!chunk.is_valid(), NULL);
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chunk->set_name("Chunk[" + String::num(x) + "," + String::num(y) + "," + String::num(z) + "]");
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chunk->set_voxel_world(this);
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//TODO this will need to be changed
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if (chunk->has_method("set_is_build_threaded"))
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chunk->call("set_is_build_threaded", _use_threads);
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chunk->set_position(x, y, z);
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chunk->set_library(_library);
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chunk->set_voxel_scale(_voxel_scale);
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chunk->set_size(_chunk_size_x, _chunk_size_y, _chunk_size_z, _data_margin_start, _data_margin_end);
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//chunk->set_translation(Vector3(x * _chunk_size_x * _voxel_scale, y * _chunk_size_y * _voxel_scale, z * _chunk_size_z * _voxel_scale));
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chunk_add(chunk, x, y, z);
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return chunk;
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}
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void VoxelWorld::chunk_generate(Ref<VoxelChunk> chunk) {
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ERR_FAIL_COND(!chunk.is_valid());
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if (has_method("_prepare_chunk_for_generation"))
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call("_prepare_chunk_for_generation", chunk);
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call("_generate_chunk", chunk);
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chunk->build();
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}
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Vector<Variant> VoxelWorld::chunks_get() {
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VARIANT_ARRAY_GET(_chunks_vector);
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}
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void VoxelWorld::chunks_set(const Vector<Variant> &chunks) {
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if (is_inside_tree()) {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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Ref<VoxelChunk> chunk = Ref<VoxelChunk>(_chunks_vector[i]);
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if (chunks.find(chunk) == -1) {
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chunk_remove_index(i);
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_generation_queue.erase(chunk);
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_generating.erase(chunk);
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--i;
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}
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}
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//add the difference
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for (int i = 0; i < chunks.size(); ++i) {
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Ref<VoxelChunk> chunk = Ref<VoxelChunk>(chunks[i]);
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if (!chunk.is_valid())
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continue;
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if (_chunks_vector.find(chunk) != -1)
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continue;
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chunk_add(chunk, chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z());
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}
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} else {
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_chunks_vector.clear();
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for (int i = 0; i < chunks.size(); ++i) {
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Ref<VoxelChunk> chunk = Ref<VoxelChunk>(chunks[i]);
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_chunks_vector.push_back(chunk);
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}
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}
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}
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int VoxelWorld::_get_channel_index_info(const VoxelWorld::ChannelTypeInfo channel_type) {
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return -1;
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}
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void VoxelWorld::_set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) {
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Vector3 pos;
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if (mode_add) {
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pos = (hit_position + (Vector3(0.1, 0.1, 0.1) * hit_normal * get_voxel_scale()));
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} else {
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pos = (hit_position + (Vector3(0.1, 0.1, 0.1) * -hit_normal * get_voxel_scale()));
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}
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int channel_type = get_channel_index_info(VoxelWorld::CHANNEL_TYPE_INFO_TYPE);
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int channel_isolevel = get_channel_index_info(VoxelWorld::CHANNEL_TYPE_INFO_ISOLEVEL);
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if (channel_isolevel == -1) {
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set_voxel_at_world_position(pos, selected_voxel, channel_type);
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} else {
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set_voxel_at_world_position(pos, selected_voxel, channel_type, false);
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set_voxel_at_world_position(pos, isolevel, channel_isolevel);
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}
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}
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bool VoxelWorld::can_chunk_do_build_step() {
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if (_max_frame_chunk_build_steps == 0) {
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return true;
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}
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return _num_frame_chunk_build_steps++ < _max_frame_chunk_build_steps;
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}
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bool VoxelWorld::is_position_walkable(const Vector3 &p_pos) {
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int x = static_cast<int>(Math::floor(p_pos.x / (_chunk_size_x * _voxel_scale)));
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int y = static_cast<int>(Math::floor(p_pos.y / (_chunk_size_y * _voxel_scale)));
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int z = static_cast<int>(Math::floor(p_pos.z / (_chunk_size_z * _voxel_scale)));
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Ref<VoxelChunk> c = chunk_get(x, y, z);
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if (!c.is_valid())
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return false;
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return !c->get_is_generating();
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}
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void VoxelWorld::on_chunk_mesh_generation_finished(Ref<VoxelChunk> p_chunk) {
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call_deferred("emit_signal", "chunk_mesh_generation_finished", p_chunk);
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}
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void VoxelWorld::add_to_generation_queue(const Ref<VoxelChunk> &chunk) {
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ERR_FAIL_COND(!chunk.is_valid());
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@ -375,170 +540,6 @@ int VoxelWorld::get_generation_size() const {
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return _generating.size();
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}
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void VoxelWorld::clear_chunks() {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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_chunks_vector.get(i)->exit_tree();
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}
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_chunks_vector.clear();
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_chunks.clear();
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_generation_queue.clear();
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_generating.clear();
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}
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Ref<VoxelChunk> VoxelWorld::get_or_create_chunk(int x, int y, int z) {
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Ref<VoxelChunk> chunk = get_chunk(x, y, z);
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if (!chunk.is_valid()) {
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chunk = create_chunk(x, y, z);
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}
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return chunk;
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}
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Ref<VoxelChunk> VoxelWorld::create_chunk(const int x, const int y, const int z) {
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Ref<VoxelChunk> c = call("_create_chunk", x, y, z, Ref<VoxelChunk>());
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add_to_generation_queue(c);
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return c;
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}
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void VoxelWorld::setup_chunk(Ref<VoxelChunk> chunk) {
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ERR_FAIL_COND(!chunk.is_valid());
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call("_create_chunk", chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z(), chunk);
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}
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Ref<VoxelChunk> VoxelWorld::_create_chunk(const int x, const int y, const int z, Ref<VoxelChunk> chunk) {
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if (!chunk.is_valid()) {
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chunk.instance();
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}
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//no meshers here
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ERR_FAIL_COND_V(!chunk.is_valid(), NULL);
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chunk->set_name("Chunk[" + String::num(x) + "," + String::num(y) + "," + String::num(z) + "]");
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chunk->set_voxel_world(this);
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//TODO this will need to be changed
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if (chunk->has_method("set_is_build_threaded"))
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chunk->call("set_is_build_threaded", _use_threads);
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chunk->set_position(x, y, z);
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chunk->set_library(_library);
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chunk->set_voxel_scale(_voxel_scale);
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chunk->set_size(_chunk_size_x, _chunk_size_y, _chunk_size_z, _data_margin_start, _data_margin_end);
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//chunk->set_translation(Vector3(x * _chunk_size_x * _voxel_scale, y * _chunk_size_y * _voxel_scale, z * _chunk_size_z * _voxel_scale));
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add_chunk(chunk, x, y, z);
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return chunk;
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}
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void VoxelWorld::generate_chunk(Ref<VoxelChunk> chunk) {
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ERR_FAIL_COND(!chunk.is_valid());
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if (has_method("_prepare_chunk_for_generation"))
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call("_prepare_chunk_for_generation", chunk);
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call("_generate_chunk", chunk);
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chunk->build();
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}
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int VoxelWorld::_get_channel_index_info(const VoxelWorld::ChannelTypeInfo channel_type) {
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return -1;
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}
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void VoxelWorld::_set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) {
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Vector3 pos;
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if (mode_add) {
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pos = (hit_position + (Vector3(0.1, 0.1, 0.1) * hit_normal * get_voxel_scale()));
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} else {
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pos = (hit_position + (Vector3(0.1, 0.1, 0.1) * -hit_normal * get_voxel_scale()));
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}
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int channel_type = get_channel_index_info(VoxelWorld::CHANNEL_TYPE_INFO_TYPE);
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int channel_isolevel = get_channel_index_info(VoxelWorld::CHANNEL_TYPE_INFO_ISOLEVEL);
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if (channel_isolevel == -1) {
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set_voxel_at_world_position(pos, selected_voxel, channel_type);
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} else {
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set_voxel_at_world_position(pos, selected_voxel, channel_type, false);
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set_voxel_at_world_position(pos, isolevel, channel_isolevel);
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}
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}
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bool VoxelWorld::can_chunk_do_build_step() {
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if (_max_frame_chunk_build_steps == 0) {
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return true;
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}
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return _num_frame_chunk_build_steps++ < _max_frame_chunk_build_steps;
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}
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bool VoxelWorld::is_position_walkable(const Vector3 &p_pos) {
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int x = static_cast<int>(Math::floor(p_pos.x / (_chunk_size_x * _voxel_scale)));
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int y = static_cast<int>(Math::floor(p_pos.y / (_chunk_size_y * _voxel_scale)));
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int z = static_cast<int>(Math::floor(p_pos.z / (_chunk_size_z * _voxel_scale)));
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Ref<VoxelChunk> c = get_chunk(x, y, z);
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if (!c.is_valid())
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return false;
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return !c->get_is_generating();
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}
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void VoxelWorld::on_chunk_mesh_generation_finished(Ref<VoxelChunk> p_chunk) {
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call_deferred("emit_signal", "chunk_mesh_generation_finished", p_chunk);
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}
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Vector<Variant> VoxelWorld::get_chunks() {
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||||
VARIANT_ARRAY_GET(_chunks_vector);
|
||||
}
|
||||
|
||||
void VoxelWorld::set_chunks(const Vector<Variant> &chunks) {
|
||||
if (is_inside_tree()) {
|
||||
for (int i = 0; i < _chunks_vector.size(); ++i) {
|
||||
Ref<VoxelChunk> chunk = Ref<VoxelChunk>(_chunks_vector[i]);
|
||||
|
||||
if (chunks.find(chunk) == -1) {
|
||||
remove_chunk_index(i);
|
||||
_generation_queue.erase(chunk);
|
||||
_generating.erase(chunk);
|
||||
--i;
|
||||
}
|
||||
}
|
||||
|
||||
//add the difference
|
||||
for (int i = 0; i < chunks.size(); ++i) {
|
||||
Ref<VoxelChunk> chunk = Ref<VoxelChunk>(chunks[i]);
|
||||
|
||||
if (!chunk.is_valid())
|
||||
continue;
|
||||
|
||||
if (_chunks_vector.find(chunk) != -1)
|
||||
continue;
|
||||
|
||||
add_chunk(chunk, chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z());
|
||||
}
|
||||
} else {
|
||||
_chunks_vector.clear();
|
||||
|
||||
for (int i = 0; i < chunks.size(); ++i) {
|
||||
Ref<VoxelChunk> chunk = Ref<VoxelChunk>(chunks[i]);
|
||||
|
||||
_chunks_vector.push_back(chunk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if PROPS_PRESENT
|
||||
void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael) {
|
||||
ERR_FAIL_COND(!prop.is_valid());
|
||||
@ -721,7 +722,7 @@ uint8_t VoxelWorld::get_voxel_at_world_position(const Vector3 &world_position, c
|
||||
bz += get_chunk_size_z();
|
||||
}
|
||||
|
||||
Ref<VoxelChunk> chunk = get_chunk(x, y, z);
|
||||
Ref<VoxelChunk> chunk = chunk_get(x, y, z);
|
||||
|
||||
if (chunk.is_valid())
|
||||
return chunk->get_voxel(bx, by, bz, channel_index);
|
||||
@ -755,7 +756,7 @@ void VoxelWorld::set_voxel_at_world_position(const Vector3 &world_position, cons
|
||||
|
||||
if (get_data_margin_end() > 0) {
|
||||
if (bx == 0) {
|
||||
Ref<VoxelChunk> chunk = get_or_create_chunk(x - 1, y, z);
|
||||
Ref<VoxelChunk> chunk = chunk_get_or_create(x - 1, y, z);
|
||||
chunk->set_voxel(data, get_chunk_size_x(), by, bz, channel_index);
|
||||
|
||||
if (rebuild)
|
||||
@ -763,7 +764,7 @@ void VoxelWorld::set_voxel_at_world_position(const Vector3 &world_position, cons
|
||||
}
|
||||
|
||||
if (by == 0) {
|
||||
Ref<VoxelChunk> chunk = get_or_create_chunk(x, y - 1, z);
|
||||
Ref<VoxelChunk> chunk = chunk_get_or_create(x, y - 1, z);
|
||||
chunk->set_voxel(data, bx, get_chunk_size_y(), bz, channel_index);
|
||||
|
||||
if (rebuild)
|
||||
@ -771,7 +772,7 @@ void VoxelWorld::set_voxel_at_world_position(const Vector3 &world_position, cons
|
||||
}
|
||||
|
||||
if (bz == 0) {
|
||||
Ref<VoxelChunk> chunk = get_or_create_chunk(x, y, z - 1);
|
||||
Ref<VoxelChunk> chunk = chunk_get_or_create(x, y, z - 1);
|
||||
chunk->set_voxel(data, bx, by, get_chunk_size_z(), channel_index);
|
||||
|
||||
if (rebuild)
|
||||
@ -781,7 +782,7 @@ void VoxelWorld::set_voxel_at_world_position(const Vector3 &world_position, cons
|
||||
|
||||
if (get_data_margin_start() > 0) {
|
||||
if (bx == get_chunk_size_x() - 1) {
|
||||
Ref<VoxelChunk> chunk = get_or_create_chunk(x + 1, y, z);
|
||||
Ref<VoxelChunk> chunk = chunk_get_or_create(x + 1, y, z);
|
||||
chunk->set_voxel(data, -1, by, bz, channel_index);
|
||||
|
||||
if (rebuild)
|
||||
@ -789,7 +790,7 @@ void VoxelWorld::set_voxel_at_world_position(const Vector3 &world_position, cons
|
||||
}
|
||||
|
||||
if (by == get_chunk_size_y() - 1) {
|
||||
Ref<VoxelChunk> chunk = get_or_create_chunk(x, y + 1, z);
|
||||
Ref<VoxelChunk> chunk = chunk_get_or_create(x, y + 1, z);
|
||||
chunk->set_voxel(data, bx, -1, bz, channel_index);
|
||||
|
||||
if (rebuild)
|
||||
@ -797,7 +798,7 @@ void VoxelWorld::set_voxel_at_world_position(const Vector3 &world_position, cons
|
||||
}
|
||||
|
||||
if (bz == get_chunk_size_z() - 1) {
|
||||
Ref<VoxelChunk> chunk = get_or_create_chunk(x, y, z + 1);
|
||||
Ref<VoxelChunk> chunk = chunk_get_or_create(x, y, z + 1);
|
||||
chunk->set_voxel(data, bx, by, -1, channel_index);
|
||||
|
||||
if (rebuild)
|
||||
@ -805,7 +806,7 @@ void VoxelWorld::set_voxel_at_world_position(const Vector3 &world_position, cons
|
||||
}
|
||||
}
|
||||
|
||||
Ref<VoxelChunk> chunk = get_or_create_chunk(x, y, z);
|
||||
Ref<VoxelChunk> chunk = chunk_get_or_create(x, y, z);
|
||||
chunk->set_voxel(data, bx, by, bz, channel_index);
|
||||
|
||||
if (rebuild)
|
||||
@ -820,7 +821,7 @@ Ref<VoxelChunk> VoxelWorld::get_chunk_at_world_position(const Vector3 &world_pos
|
||||
int y = static_cast<int>(Math::floor(pos.y / get_chunk_size_y()));
|
||||
int z = static_cast<int>(Math::floor(pos.z / get_chunk_size_z()));
|
||||
|
||||
return get_chunk(x, y, z);
|
||||
return chunk_get(x, y, z);
|
||||
}
|
||||
Ref<VoxelChunk> VoxelWorld::get_or_create_chunk_at_world_position(const Vector3 &world_position) {
|
||||
Vector3 pos = world_position / get_voxel_scale();
|
||||
@ -830,7 +831,7 @@ Ref<VoxelChunk> VoxelWorld::get_or_create_chunk_at_world_position(const Vector3
|
||||
int y = static_cast<int>(Math::floor(pos.y / get_chunk_size_y()));
|
||||
int z = static_cast<int>(Math::floor(pos.z / get_chunk_size_z()));
|
||||
|
||||
return get_or_create_chunk(x, y, z);
|
||||
return chunk_get_or_create(x, y, z);
|
||||
}
|
||||
|
||||
void VoxelWorld::set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) {
|
||||
@ -918,7 +919,7 @@ void VoxelWorld::_notification(int p_what) {
|
||||
Ref<VoxelChunk> chunk = _chunks_vector[i];
|
||||
|
||||
if (chunk.is_valid()) {
|
||||
setup_chunk(chunk);
|
||||
chunk_setup(chunk);
|
||||
|
||||
chunk->build();
|
||||
}
|
||||
@ -975,7 +976,7 @@ void VoxelWorld::_notification(int p_what) {
|
||||
|
||||
_generating.push_back(chunk);
|
||||
|
||||
generate_chunk(chunk);
|
||||
chunk_generate(chunk);
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
||||
@ -1087,10 +1088,6 @@ void VoxelWorld::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial", 0), "set_player", "get_player");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_chunks"), &VoxelWorld::get_chunks);
|
||||
ClassDB::bind_method(D_METHOD("set_chunks"), &VoxelWorld::set_chunks);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "chunks", PROPERTY_HINT_NONE, "17/17:VoxelChunk", PROPERTY_USAGE_DEFAULT, "VoxelChunk"), "set_chunks", "get_chunks");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("world_area_get", "index"), &VoxelWorld::world_area_get);
|
||||
ClassDB::bind_method(D_METHOD("world_area_add", "area"), &VoxelWorld::world_area_add);
|
||||
ClassDB::bind_method(D_METHOD("world_area_remove", "index"), &VoxelWorld::world_area_remove);
|
||||
@ -1111,14 +1108,20 @@ void VoxelWorld::_bind_methods() {
|
||||
|
||||
BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk);
|
||||
ClassDB::bind_method(D_METHOD("has_chunk", "x", "y", "z"), &VoxelWorld::has_chunk);
|
||||
ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
|
||||
ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
|
||||
ClassDB::bind_method(D_METHOD("remove_chunk_index", "index"), &VoxelWorld::remove_chunk_index);
|
||||
ClassDB::bind_method(D_METHOD("chunk_add", "chunk", "x", "y", "z"), &VoxelWorld::chunk_add);
|
||||
ClassDB::bind_method(D_METHOD("chunk_has", "x", "y", "z"), &VoxelWorld::chunk_has);
|
||||
ClassDB::bind_method(D_METHOD("chunk_get", "x", "y", "z"), &VoxelWorld::chunk_get);
|
||||
ClassDB::bind_method(D_METHOD("chunk_remove", "x", "y", "z"), &VoxelWorld::chunk_remove);
|
||||
ClassDB::bind_method(D_METHOD("chunk_remove_index", "index"), &VoxelWorld::chunk_remove_index);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index);
|
||||
ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count);
|
||||
ClassDB::bind_method(D_METHOD("chunk_get_index", "index"), &VoxelWorld::chunk_get_index);
|
||||
ClassDB::bind_method(D_METHOD("chunk_get_count"), &VoxelWorld::chunk_get_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("chunks_clear"), &VoxelWorld::chunks_clear);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("chunks_get"), &VoxelWorld::chunks_get);
|
||||
ClassDB::bind_method(D_METHOD("chunks_set"), &VoxelWorld::chunks_set);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "chunks", PROPERTY_HINT_NONE, "17/17:VoxelChunk", PROPERTY_USAGE_DEFAULT, "VoxelChunk"), "chunks_set", "chunks_get");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_to_generation_queue", "chunk"), &VoxelWorld::add_to_generation_queue);
|
||||
ClassDB::bind_method(D_METHOD("get_generation_queue_index", "index"), &VoxelWorld::get_generation_queue_index);
|
||||
@ -1130,8 +1133,6 @@ void VoxelWorld::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("remove_generation_index", "index"), &VoxelWorld::remove_generation_index);
|
||||
ClassDB::bind_method(D_METHOD("get_generation_size"), &VoxelWorld::get_generation_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelWorld::clear_chunks);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("generation_finished"));
|
||||
BIND_VMETHOD(MethodInfo("_generation_finished"));
|
||||
|
||||
@ -1139,11 +1140,11 @@ void VoxelWorld::_bind_methods() {
|
||||
BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_or_create_chunk", "x", "y", "z"), &VoxelWorld::get_or_create_chunk);
|
||||
ClassDB::bind_method(D_METHOD("create_chunk", "x", "y", "z"), &VoxelWorld::create_chunk);
|
||||
ClassDB::bind_method(D_METHOD("_create_chunk", "x", "y", "z", "chunk"), &VoxelWorld::_create_chunk);
|
||||
ClassDB::bind_method(D_METHOD("setup_chunk", "chunk"), &VoxelWorld::setup_chunk);
|
||||
ClassDB::bind_method(D_METHOD("chunk_get_or_create", "x", "y", "z"), &VoxelWorld::chunk_get_or_create);
|
||||
ClassDB::bind_method(D_METHOD("chunk_create", "x", "y", "z"), &VoxelWorld::chunk_create);
|
||||
ClassDB::bind_method(D_METHOD("chunk_setup", "chunk"), &VoxelWorld::chunk_setup);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_create_chunk", "x", "y", "z", "chunk"), &VoxelWorld::_create_chunk);
|
||||
ClassDB::bind_method(D_METHOD("_generate_chunk", "chunk"), &VoxelWorld::_generate_chunk);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("can_chunk_do_build_step"), &VoxelWorld::can_chunk_do_build_step);
|
||||
|
@ -126,14 +126,30 @@ public:
|
||||
void voxel_structures_set(const Vector<Variant> &structures);
|
||||
|
||||
//Chunks
|
||||
void add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z);
|
||||
bool has_chunk(const int x, const int y, const int z) const;
|
||||
Ref<VoxelChunk> get_chunk(const int x, const int y, const int z);
|
||||
Ref<VoxelChunk> remove_chunk(const int x, const int y, const int z);
|
||||
Ref<VoxelChunk> remove_chunk_index(const int index);
|
||||
Ref<VoxelChunk> get_chunk_index(const int index);
|
||||
void chunk_add(Ref<VoxelChunk> chunk, const int x, const int y, const int z);
|
||||
bool chunk_has(const int x, const int y, const int z) const;
|
||||
Ref<VoxelChunk> chunk_get(const int x, const int y, const int z);
|
||||
Ref<VoxelChunk> chunk_remove(const int x, const int y, const int z);
|
||||
Ref<VoxelChunk> chunk_remove_index(const int index);
|
||||
Ref<VoxelChunk> chunk_get_index(const int index);
|
||||
|
||||
int get_chunk_count() const;
|
||||
int chunk_get_count() const;
|
||||
|
||||
void chunks_clear();
|
||||
|
||||
Ref<VoxelChunk> chunk_get_or_create(const int x, const int y, const int z);
|
||||
Ref<VoxelChunk> chunk_create(const int x, const int y, const int z);
|
||||
void chunk_setup(Ref<VoxelChunk> chunk);
|
||||
|
||||
void chunk_generate(Ref<VoxelChunk> chunk);
|
||||
|
||||
Vector<Variant> chunks_get();
|
||||
void chunks_set(const Vector<Variant> &chunks);
|
||||
|
||||
bool can_chunk_do_build_step();
|
||||
bool is_position_walkable(const Vector3 &p_pos);
|
||||
|
||||
void on_chunk_mesh_generation_finished(Ref<VoxelChunk> p_chunk);
|
||||
|
||||
void add_to_generation_queue(const Ref<VoxelChunk> &chunk);
|
||||
Ref<VoxelChunk> get_generation_queue_index(const int index);
|
||||
@ -145,22 +161,6 @@ public:
|
||||
void remove_generation_index(const int index);
|
||||
int get_generation_size() const;
|
||||
|
||||
void clear_chunks();
|
||||
|
||||
Ref<VoxelChunk> get_or_create_chunk(const int x, const int y, const int z);
|
||||
Ref<VoxelChunk> create_chunk(const int x, const int y, const int z);
|
||||
void setup_chunk(Ref<VoxelChunk> chunk);
|
||||
|
||||
void generate_chunk(Ref<VoxelChunk> chunk);
|
||||
|
||||
bool can_chunk_do_build_step();
|
||||
bool is_position_walkable(const Vector3 &p_pos);
|
||||
|
||||
void on_chunk_mesh_generation_finished(Ref<VoxelChunk> p_chunk);
|
||||
|
||||
Vector<Variant> get_chunks();
|
||||
void set_chunks(const Vector<Variant> &chunks);
|
||||
|
||||
#if PROPS_PRESENT
|
||||
void prop_add(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael = true);
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user