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Add an alternative type and isolevel to the default channels enum.
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@ -2219,6 +2219,8 @@ void VoxelChunkDefault::_bind_methods() {
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ALT_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ALT_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_R);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_R);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_G);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_G);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_B);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_B);
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@ -83,6 +83,8 @@ public:
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enum DefaultChannels {
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enum DefaultChannels {
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DEFAULT_CHANNEL_TYPE = 0,
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DEFAULT_CHANNEL_TYPE = 0,
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DEFAULT_CHANNEL_ISOLEVEL,
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DEFAULT_CHANNEL_ISOLEVEL,
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DEFAULT_CHANNEL_ALT_TYPE,
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DEFAULT_CHANNEL_ALT_ISOLEVEL,
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DEFAULT_CHANNEL_LIGHT_COLOR_R,
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DEFAULT_CHANNEL_LIGHT_COLOR_R,
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DEFAULT_CHANNEL_LIGHT_COLOR_G,
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DEFAULT_CHANNEL_LIGHT_COLOR_G,
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DEFAULT_CHANNEL_LIGHT_COLOR_B,
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DEFAULT_CHANNEL_LIGHT_COLOR_B,
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