Update MeshDataResource offsets, as now they are Transforms.

This commit is contained in:
Relintai 2020-06-30 15:24:11 +02:00
parent a4b5400a4e
commit 138614f743

View File

@ -907,8 +907,7 @@ void VoxelChunkDefault::draw_debug_mdr_colliders() {
continue;
Transform t = get_mesh_data_resource_transform(i);
Vector3 offset = mdr->get_collision_shape_offset(i);
t.origin += offset;
Transform offset = mdr->get_collision_shape_offset(i);
for (int j = 0; j < mdr->get_collision_shape_count(); ++j) {
Ref<Shape> shape = mdr->get_collision_shape(j);
@ -916,7 +915,7 @@ void VoxelChunkDefault::draw_debug_mdr_colliders() {
if (!shape.is_valid())
continue;
shape->add_vertices_to_array(_debug_mesh_array, t);
shape->add_vertices_to_array(_debug_mesh_array, t * offset);
}
}
}
@ -1747,7 +1746,7 @@ void VoxelChunkDefault::_build_phase_physics_process(int phase) {
for (int i = 0; i < get_mesh_data_resource_count(); ++i) {
Ref<MeshDataResource> mdr = get_mesh_data_resource(i);
Vector3 offset = mdr->get_collision_shape_offset(i);
Transform offset = mdr->get_collision_shape_offset(i);
for (int j = 0; j < mdr->get_collision_shape_count(); ++j) {
Ref<Shape> shape = mdr->get_collision_shape(j);
@ -1762,7 +1761,7 @@ void VoxelChunkDefault::_build_phase_physics_process(int phase) {
c.body = body;
c.transform = get_mesh_data_resource_transform(i);
c.transform.origin += offset;
c.transform *= offset;
PhysicsServer::get_singleton()->body_add_shape(body, shape->get_rid());