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https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
Seemingly the bindings are done. Also added a new chunk build phase.
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@ -209,6 +209,8 @@ void VoxelChunk::set_size(int size_x, int size_y, int size_z, int margin_start,
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}
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}
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}
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}
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setup_channels();
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_size_x = size_x;
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_size_x = size_x;
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_size_y = size_y;
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_size_y = size_y;
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_size_z = size_z;
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_size_z = size_z;
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@ -540,6 +542,19 @@ void VoxelChunk::_build_phase(int phase) {
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return;
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return;
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}
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}
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case BUILD_PHASE_FINALIZE: {
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if (_mesh_instance_rid != RID())
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VS::get_singleton()->instance_set_visible(_mesh_instance_rid, is_visible());
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if (_prop_mesh_instance_rid != RID())
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VS::get_singleton()->instance_set_visible(_prop_mesh_instance_rid, is_visible());
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if (_liquid_mesh_instance_rid != RID())
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VS::get_singleton()->instance_set_visible(_liquid_mesh_instance_rid, is_visible());
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if (_clutter_mesh_instance_rid != RID())
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VS::get_singleton()->instance_set_visible(_clutter_mesh_instance_rid, is_visible());
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}
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}
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}
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next_phase();
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next_phase();
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@ -1118,7 +1133,24 @@ void VoxelChunk::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelChunk::get_size_z);
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ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelChunk::get_size_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "size_z"), "", "get_size_z");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "size_z"), "", "get_size_z");
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ClassDB::bind_method(D_METHOD("set_size", "x", "y", "z"), &VoxelChunk::set_size);
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ClassDB::bind_method(D_METHOD("get_data_size_x"), &VoxelChunk::get_data_size_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_x"), "", "get_data_size_x");
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ClassDB::bind_method(D_METHOD("get_data_size_y"), &VoxelChunk::get_data_size_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_y"), "", "get_data_size_y");
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ClassDB::bind_method(D_METHOD("get_data_size_z"), &VoxelChunk::get_data_size_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_z"), "", "get_data_size_z");
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ClassDB::bind_method(D_METHOD("get_position"), &VoxelChunk::get_position);
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ClassDB::bind_method(D_METHOD("get_size"), &VoxelChunk::get_size);
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ClassDB::bind_method(D_METHOD("set_position", "x", "y", "z"), &VoxelChunk::set_position);
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ClassDB::bind_method(D_METHOD("get_margin_start"), &VoxelChunk::get_margin_start);
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ClassDB::bind_method(D_METHOD("get_margin_end"), &VoxelChunk::get_margin_end);
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ClassDB::bind_method(D_METHOD("get_library"), &VoxelChunk::get_library);
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ClassDB::bind_method(D_METHOD("get_library"), &VoxelChunk::get_library);
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ClassDB::bind_method(D_METHOD("set_library", "value"), &VoxelChunk::set_library);
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ClassDB::bind_method(D_METHOD("set_library", "value"), &VoxelChunk::set_library);
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@ -1225,7 +1257,6 @@ void VoxelChunk::_bind_methods() {
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ClassDB::bind_method(D_METHOD("bake_lights"), &VoxelChunk::bake_lights);
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ClassDB::bind_method(D_METHOD("bake_lights"), &VoxelChunk::bake_lights);
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ClassDB::bind_method(D_METHOD("bake_light", "light"), &VoxelChunk::bake_light);
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ClassDB::bind_method(D_METHOD("bake_light", "light"), &VoxelChunk::bake_light);
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ClassDB::bind_method(D_METHOD("clear_baked_lights"), &VoxelChunk::clear_baked_lights);
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ClassDB::bind_method(D_METHOD("add_prop_light", "light"), &VoxelChunk::add_prop_light);
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ClassDB::bind_method(D_METHOD("add_prop_light", "light"), &VoxelChunk::add_prop_light);
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@ -1280,6 +1311,7 @@ void VoxelChunk::_bind_methods() {
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BIND_CONSTANT(BUILD_PHASE_TERRARIN_MESH);
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BIND_CONSTANT(BUILD_PHASE_TERRARIN_MESH);
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BIND_CONSTANT(BUILD_PHASE_PROP_MESH);
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BIND_CONSTANT(BUILD_PHASE_PROP_MESH);
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BIND_CONSTANT(BUILD_PHASE_PROP_COLLIDER);
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BIND_CONSTANT(BUILD_PHASE_PROP_COLLIDER);
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BIND_CONSTANT(BUILD_PHASE_FINALIZE);
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BIND_CONSTANT(BUILD_PHASE_MAX);
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BIND_CONSTANT(BUILD_PHASE_MAX);
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BIND_CONSTANT(VOXEL_CHUNK_STATE_OK);
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BIND_CONSTANT(VOXEL_CHUNK_STATE_OK);
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@ -57,7 +57,8 @@ public:
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BUILD_PHASE_PROP_COLLIDER = 7,
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BUILD_PHASE_PROP_COLLIDER = 7,
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BUILD_PHASE_LIQUID = 8,
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BUILD_PHASE_LIQUID = 8,
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BUILD_PHASE_CLUTTER = 9,
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BUILD_PHASE_CLUTTER = 9,
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BUILD_PHASE_MAX = 10
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BUILD_PHASE_FINALIZE = 10,
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BUILD_PHASE_MAX = 11
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};
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};
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enum DefaultChannels {
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enum DefaultChannels {
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