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28 lines
630 B
C
28 lines
630 B
C
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#pragma once
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#include <System/System.h>
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#include "DungeonRoom.h"
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#include "GameObject.h"
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#include "UnityEngine.h"
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#include "Vector3.h"
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#include "Voxelizzer.h"
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#include "Quaternion.h"
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using namespace UnityEngine;
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using namespace VoxelToolbox;
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using namespace System;
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namespace BS {
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namespace Levels {
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namespace Generator {
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class DungeonStartRoom : public virtual DungeonRoom, public virtual Object
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{
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public:
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DungeonStartRoom(int x, int y, int width, int height);
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public:
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void GenerateSpawnPoint(GameObject* startPositionPrefab);
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public:
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virtual void GenerateAIPlayers(int level);
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};
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}
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}
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}
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