voxelman/world_generator/queued/DungeonEndRoom.h

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2019-11-09 14:07:04 +01:00
#pragma once
#include <System/System.h>
#include "DungeonRoom.h"
#include "UnityEngine.h"
using namespace System;
namespace BS {
namespace Levels {
namespace Generator {
class DungeonEndRoom : public virtual DungeonRoom, public virtual Object
{
public:
DungeonEndRoom(int x, int y, int width, int height);
public:
virtual void WriteRoom(ArrayND<char, 2>* dungeon);
};
}
}
}