2020-01-31 19:52:37 +01:00
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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2019-09-04 18:33:19 +02:00
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#ifndef TRANSVOXEL_CELL_DATA_H
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#define TRANSVOXEL_CELL_DATA_H
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#include "core/reference.h"
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#include "transvoxel_tables.h"
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using namespace Transvoxel;
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class TransvoxelCellData : public Reference {
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GDCLASS(TransvoxelCellData, Reference)
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public:
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int get_vertex_index(int index) const;
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2020-01-09 04:29:05 +01:00
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void set_vertex_index(int index, int value);
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2019-09-04 18:33:19 +02:00
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int get_vertex_count() const;
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2020-01-09 04:29:05 +01:00
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void set_vertex_count(int value);
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2019-09-04 18:33:19 +02:00
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int get_triangle_count() const;
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2020-01-09 04:29:05 +01:00
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void set_triangle_count(int value);
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2019-09-04 18:33:19 +02:00
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TransvoxelCellData();
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TransvoxelCellData(const RegularCellData &cell_data);
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2020-01-09 04:29:05 +01:00
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TransvoxelCellData(const TransitionCellData &cell_data);
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2019-09-04 18:33:19 +02:00
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~TransvoxelCellData();
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protected:
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static void _bind_methods();
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private:
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long geometryCounts; // High nibble is vertex count, low nibble is triangle count.
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unsigned char vertexIndex[36]; // Groups of 3 indexes giving the triangulation.
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};
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#endif
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