voxelman/areas/world_area.h

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#ifndef WORLD_AREA_H
#define WORLD_AREA_H
#include "core/reference.h"
#include "core/math/aabb.h"
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#include "core/ustring.h"
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#include "scene/resources/texture.h"
class WorldArea : public Reference {
GDCLASS(WorldArea, Reference);
public:
AABB get_aabb() const;
void set_aabb(const AABB value);
Ref<Texture> get_map_texture() const;
void set_map_texture(const Ref<Texture> value);
Ref<Texture> get_fov_texture() const;
void set_fov_texture(const Ref<Texture> value);
String get_name() const;
void set_name(const String value);
int get_level() const;
void set_level(const int value);
WorldArea();
~WorldArea();
private:
static void _bind_methods();
private:
AABB _aabb;
Ref<Texture> _map_texture;
Ref<Texture> _fov_texture;
String _name;
int _level;
};
#endif