2019-11-10 02:33:02 +01:00
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#ifndef GROUND_CLUTTER_H
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#define GROUND_CLUTTER_H
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#include "core/resource.h"
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2019-11-10 13:42:59 +01:00
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#include "../meshers/voxel_mesher.h"
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#include "../../texture_packer/texture_packer.h"
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class VoxelChunk;
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class VoxelMesher;
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2019-11-10 02:33:02 +01:00
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class GroundClutter : public Resource {
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GDCLASS(GroundClutter, Resource);
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public:
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2019-11-10 13:42:59 +01:00
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bool should_spawn(VoxelChunk *chunk, int x, int y, int z);
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bool should_spawn_bind(Node *chunk, int x, int y, int z);
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void add_meshes_to(Ref<VoxelMesher> mesher, VoxelChunk *chunk, int x, int y, int z);
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void add_meshes_to_bind(Ref<VoxelMesher> mesher, Node *chunk, int x, int y, int z);
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void add_textures_to(Ref<TexturePacker> packer);
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2019-11-10 02:33:02 +01:00
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GroundClutter();
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~GroundClutter();
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private:
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static void _bind_methods();
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private:
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};
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#endif
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