mirror of
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555 lines
17 KiB
C++
555 lines
17 KiB
C++
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_mesher_marching_cubes.h"
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#include "../../world/default/voxel_chunk_default.h"
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#include "../../world/voxel_chunk.h"
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#include "core/array.h"
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#include "core/dictionary.h"
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#include "core/version.h"
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#if VERSION_MAJOR < 4
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#include "servers/visual_server.h"
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#else
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#include "servers/rendering_server.h"
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typedef class RenderingServer VisualServer;
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#endif
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int VoxelMesherMarchingCubes::get_texture_scale() const {
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return _texture_scale;
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}
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void VoxelMesherMarchingCubes::set_texture_scale(const int value) {
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_texture_scale = value;
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}
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void VoxelMesherMarchingCubes::get_voxel_type_array(int *arr, Ref<VoxelChunk> chunk, const int x, const int y, const int z, const int size) {
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uint8_t *channel_type = chunk->get_channel(VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
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if (channel_type == NULL) {
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arr[0] = 0;
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arr[1] = 0;
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arr[2] = 0;
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arr[3] = 0;
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arr[4] = 0;
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arr[5] = 0;
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arr[6] = 0;
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arr[7] = 0;
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return;
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}
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arr[0] = channel_type[chunk->get_index(x, y, z)];
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arr[1] = channel_type[chunk->get_index(x, y + size, z)];
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arr[2] = channel_type[chunk->get_index(x, y, z + size)];
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arr[3] = channel_type[chunk->get_index(x, y + size, z + size)];
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arr[4] = channel_type[chunk->get_index(x + size, y, z)];
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arr[5] = channel_type[chunk->get_index(x + size, y + size, z)];
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arr[6] = channel_type[chunk->get_index(x + size, y, z + size)];
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arr[7] = channel_type[chunk->get_index(x + size, y + size, z + size)];
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}
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int VoxelMesherMarchingCubes::get_case_code_from_arr(const int *data) {
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int case_code = 0;
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if (data[0] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_000;
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if (data[1] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_010;
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if (data[2] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_001;
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if (data[3] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_011;
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if (data[4] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_100;
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if (data[5] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_110;
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if (data[6] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_101;
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if (data[7] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_111;
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return case_code;
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}
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int VoxelMesherMarchingCubes::get_case_code(Ref<VoxelChunk> chunk, const int x, const int y, const int z, const int size) {
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uint8_t *channel_type = chunk->get_channel(VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
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if (channel_type == NULL) {
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return 0;
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}
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int case_code = 0;
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if (channel_type[chunk->get_index(x, y, z)] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_000;
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if (channel_type[chunk->get_index(x, y + size, z)] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_010;
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if (channel_type[chunk->get_index(x, y, z + size)] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_001;
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if (channel_type[chunk->get_index(x, y + size, z + size)] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_011;
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if (channel_type[chunk->get_index(x + size, y, z)] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_100;
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if (channel_type[chunk->get_index(x + size, y + size, z)] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_110;
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if (channel_type[chunk->get_index(x + size, y, z + size)] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_101;
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if (channel_type[chunk->get_index(x + size, y + size, z + size)] != 0)
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case_code = case_code | VOXEL_ENTRY_MASK_111;
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return case_code;
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}
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int VoxelMesherMarchingCubes::get_voxel_type(Ref<VoxelChunk> chunk, const int x, const int y, const int z, const int size) {
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uint8_t *channel_type = chunk->get_channel(VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
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if (channel_type == NULL) {
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return 0;
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}
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int type = 0;
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type = channel_type[chunk->get_index(x, y + size, z)];
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if (type != 0)
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return type;
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type = channel_type[chunk->get_index(x, y, z + size)];
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if (type != 0)
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return type;
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type = channel_type[chunk->get_index(x, y + size, z + size)];
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if (type != 0)
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return type;
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type = channel_type[chunk->get_index(x + size, y + size, z + size)];
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if (type != 0)
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return type;
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type = channel_type[chunk->get_index(x, y, z)];
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if (type != 0)
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return type;
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type = channel_type[chunk->get_index(x + size, y + size, z)];
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if (type != 0)
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return type;
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type = channel_type[chunk->get_index(x + size, y, z)];
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if (type != 0)
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return type;
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type = channel_type[chunk->get_index(x + size, y, z + size)];
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return type;
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}
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void VoxelMesherMarchingCubes::_add_chunk(Ref<VoxelChunk> p_chunk) {
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Ref<VoxelChunkDefault> chunk = p_chunk;
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ERR_FAIL_COND(!chunk.is_valid());
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chunk->generate_ao();
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int type_arr[8];
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int x_size = chunk->get_size_x();
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int y_size = chunk->get_size_y();
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int z_size = chunk->get_size_z();
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int lod_size = get_lod_size();
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for (int y = 0; y < y_size; y += lod_size) {
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for (int z = 0; z < z_size; z += lod_size) {
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for (int x = 0; x < x_size; x += lod_size) {
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get_voxel_type_array(type_arr, chunk, x, y, z, lod_size);
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int case_code = get_case_code_from_arr(type_arr);
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if (case_code == 0 || case_code == 255) {
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continue;
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}
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int regular_cell_class = get_regular_cell_class(case_code);
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Ref<MarchingCubesCellData> cell_data = get_regular_cell_data(regular_cell_class);
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int index_count = cell_data->get_triangle_count() * 3;
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int vertex_count = cell_data->get_vertex_count();
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for (int i = 0; i < index_count; ++i) {
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int ind = get_vertex_count() + cell_data->get_vertex_index(i);
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add_indices(ind);
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}
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Vector<Vector3> temp_verts;
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Dictionary carr;
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for (int i = 0; i < 8; ++i) {
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int t = type_arr[i];
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if (carr.has(t))
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carr[t] = static_cast<int>(carr[t]) + 1;
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else
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carr[t] = 1;
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}
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int type_id1 = -1;
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int type_id1c = -1;
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int type_id2 = -1;
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int type_id2c = -1;
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const Variant *K = NULL;
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while ((K = carr.next(K))) {
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int k = *K;
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if (k == 0)
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continue;
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int c = carr[k];
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if (type_id1c == -1) {
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type_id1 = k;
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type_id1c = c;
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continue;
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}
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if (c > type_id1c) {
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type_id1 = k;
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type_id1c = c;
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}
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}
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K = NULL;
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while ((K = carr.next(K))) {
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int k = *K;
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if (k == 0)
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continue;
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int c = carr[k];
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if (type_id2c == -1) {
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type_id2 = k;
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type_id2c = c;
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continue;
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}
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if (c > type_id2c && k != type_id1) {
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type_id2 = k;
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type_id2c = c;
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}
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}
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float surface_ratio = 1.0;
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if (type_id1 != type_id2) {
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if (type_id1c > 0 && type_id2c > 0) {
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surface_ratio = 0.5;
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} else {
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surface_ratio = 0;
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}
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}
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Ref<VoxelSurface> surface1 = _library->get_voxel_surface(type_id1 - 1);
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Ref<VoxelSurface> surface2 = _library->get_voxel_surface(type_id2 - 1);
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for (int i = 0; i < vertex_count; ++i) {
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int fv = get_regular_vertex_data_first_vertex(case_code, i);
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int sv = get_regular_vertex_data_second_vertex(case_code, i);
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Vector3 offs0 = corner_id_to_vertex(fv) * lod_size;
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Vector3 offs1 = corner_id_to_vertex(sv) * lod_size;
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int type = chunk->get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
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int fill = 0;
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Vector3 vert_pos;
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Vector3 vert_dir;
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if (type == 0) {
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fill = chunk->get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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vert_pos = get_regular_vertex_second_position(case_code, i);
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vert_dir = get_regular_vertex_first_position(case_code, i);
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} else {
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fill = chunk->get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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vert_pos = get_regular_vertex_first_position(case_code, i);
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vert_dir = get_regular_vertex_second_position(case_code, i);
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}
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vert_dir = vert_dir - vert_pos;
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vert_pos += vert_dir * (fill / 256.0);
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temp_verts.push_back(vert_pos);
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}
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PoolVector<Vector3> temp_normals;
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temp_normals.resize(temp_verts.size());
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for (int i = 0; i < index_count; i += 3) {
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int indices[] = {
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cell_data->get_vertex_index(i),
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cell_data->get_vertex_index(i + 1),
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cell_data->get_vertex_index(i + 2)
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};
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Vector3 vertices[] = {
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temp_verts[indices[0]],
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temp_verts[indices[1]],
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temp_verts[indices[2]],
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};
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Vector3 i0 = temp_normals[indices[0]];
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Vector3 i1 = temp_normals[indices[1]];
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Vector3 i2 = temp_normals[indices[2]];
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Vector3 v0 = vertices[0];
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Vector3 v1 = vertices[1];
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Vector3 v2 = vertices[2];
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temp_normals.set(indices[0], i0 + (v1 - v0).cross(v0 - v2));
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temp_normals.set(indices[1], i1 + (v2 - v1).cross(v1 - v0));
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temp_normals.set(indices[2], i2 + (v2 - v1).cross(v2 - v0));
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}
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for (int i = 0; i < temp_verts.size(); ++i)
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temp_normals.set(i, temp_normals[i].normalized());
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PoolVector<Vector2> temp_uvs;
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temp_uvs.resize(temp_verts.size());
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PoolVector<Vector2> temp_uv2s;
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temp_uv2s.resize(temp_verts.size());
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for (int cvi = 0; cvi < temp_verts.size(); ++cvi) {
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Vector3 vertex = temp_verts[cvi];
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Vector3 normal = temp_normals[cvi];
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Vector3 s;
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Vector3 t;
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t.x = vertex.z;
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t.y = vertex.z;
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t.z = vertex.y;
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s.x = vertex.y;
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s.y = vertex.x;
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s.z = vertex.x;
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real_t bx = ABS(normal.x);
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real_t by = ABS(normal.y);
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real_t bz = ABS(normal.z);
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if ((bx + 0.0001 > by) && (bx + 0.0001 > bz)) {
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Vector2 uv(s.x, t.x);
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Rect2 umargin = get_uv_margin();
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uv.x *= umargin.size.x;
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uv.y *= umargin.size.y;
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uv.x += umargin.position.x;
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uv.y += umargin.position.y;
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temp_uvs.set(cvi, surface1->transform_uv_scaled(VoxelSurface::VOXEL_SIDE_SIDE, uv, x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()));
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temp_uv2s.set(cvi, surface2->transform_uv_scaled(VoxelSurface::VOXEL_SIDE_SIDE, uv, x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()));
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} else if ((bz + 0.0001 > bx) && (bz + 0.0001 > by)) {
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Vector2 uv(s.z, t.z);
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Rect2 umargin = get_uv_margin();
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uv.x *= umargin.size.x;
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uv.y *= umargin.size.y;
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uv.x += umargin.position.x;
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uv.y += umargin.position.y;
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temp_uvs.set(cvi, surface1->transform_uv_scaled(VoxelSurface::VOXEL_SIDE_SIDE, uv, x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()));
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temp_uv2s.set(cvi, surface2->transform_uv_scaled(VoxelSurface::VOXEL_SIDE_SIDE, uv, x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()));
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||
|
} else {
|
||
|
Vector2 uv(s.y, t.y);
|
||
|
Rect2 umargin = get_uv_margin();
|
||
|
uv.x *= umargin.size.x;
|
||
|
uv.y *= umargin.size.y;
|
||
|
|
||
|
uv.x += umargin.position.x;
|
||
|
uv.y += umargin.position.y;
|
||
|
|
||
|
temp_uvs.set(cvi, surface1->transform_uv_scaled(VoxelSurface::VOXEL_SIDE_TOP, uv, x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()));
|
||
|
temp_uv2s.set(cvi, surface2->transform_uv_scaled(VoxelSurface::VOXEL_SIDE_TOP, uv, x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < temp_verts.size(); ++i) {
|
||
|
Vector3 vert_pos = temp_verts[i];
|
||
|
|
||
|
vert_pos *= float(lod_size);
|
||
|
vert_pos += Vector3(x, y, z);
|
||
|
|
||
|
Vector3 normal = temp_normals[i];
|
||
|
|
||
|
add_color(Color(1.0, 1.0, 1.0, surface_ratio));
|
||
|
vert_pos *= get_voxel_scale();
|
||
|
|
||
|
add_normal(normal);
|
||
|
add_uv(temp_uvs[i]);
|
||
|
add_uv2(temp_uv2s[i]);
|
||
|
add_vertex(vert_pos);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
remove_doubles_hashed();
|
||
|
}
|
||
|
|
||
|
Vector3 VoxelMesherMarchingCubes::corner_id_to_vertex(int corner_id) const {
|
||
|
ERR_FAIL_COND_V(corner_id < 0 || corner_id > 8, Vector3());
|
||
|
|
||
|
return marching_cube_vertices[corner_id];
|
||
|
}
|
||
|
|
||
|
int VoxelMesherMarchingCubes::get_regular_cell_class(int index) const {
|
||
|
return static_cast<int>(regularCellClass[index]);
|
||
|
}
|
||
|
|
||
|
Ref<MarchingCubesCellData> VoxelMesherMarchingCubes::get_regular_cell_data(int index) const {
|
||
|
return _regular_cell_datas[index];
|
||
|
}
|
||
|
|
||
|
int VoxelMesherMarchingCubes::get_regular_vertex_data(int index1, int index2) const {
|
||
|
//return static_cast<int>(regularVertexData[index1][index2]);
|
||
|
return regularVertexData[index1][index2];
|
||
|
}
|
||
|
|
||
|
//void VoxelMesherMarchingCubes::set_regular_vertex_data(int index1, int index2, int value) {
|
||
|
// ERR_FAIL_INDEX(index1, 256);
|
||
|
// ERR_FAIL_INDEX(index2, 13);
|
||
|
|
||
|
// regularVertexData[index1][index2] = value;
|
||
|
//}
|
||
|
|
||
|
int VoxelMesherMarchingCubes::get_regular_vertex_data_first_vertex(int index1, int index2) const {
|
||
|
int vert1 = regularVertexData[index1][index2] & 0x000F;
|
||
|
|
||
|
return vert1;
|
||
|
}
|
||
|
|
||
|
int VoxelMesherMarchingCubes::get_regular_vertex_data_second_vertex(int index1, int index2) const {
|
||
|
int vert2 = (regularVertexData[index1][index2] & 0x00F0) >> 4;
|
||
|
|
||
|
return vert2;
|
||
|
}
|
||
|
|
||
|
Vector3 VoxelMesherMarchingCubes::get_regular_vertex_first_position(int index1, int index2) const {
|
||
|
int vert = regularVertexData[index1][index2] & 0x000F;
|
||
|
|
||
|
return marching_cube_vertices[vert];
|
||
|
}
|
||
|
|
||
|
Vector3 VoxelMesherMarchingCubes::get_regular_vertex_second_position(int index1, int index2) const {
|
||
|
int vert = (regularVertexData[index1][index2] & 0x00F0) >> 4;
|
||
|
|
||
|
return marching_cube_vertices[vert];
|
||
|
}
|
||
|
|
||
|
Vector3 VoxelMesherMarchingCubes::get_regular_vertex_direction(int index1, int index2) const {
|
||
|
int vert1 = regularVertexData[index1][index2] & 0x000F;
|
||
|
int vert2 = (regularVertexData[index1][index2] & 0x00F0) >> 4;
|
||
|
|
||
|
return marching_cube_vertices[vert2] - marching_cube_vertices[vert1];
|
||
|
}
|
||
|
|
||
|
VoxelMesherMarchingCubes::VoxelMesherMarchingCubes() {
|
||
|
_format = VisualServer::ARRAY_FORMAT_NORMAL | VisualServer::ARRAY_FORMAT_COLOR | VisualServer::ARRAY_FORMAT_TEX_UV | VisualServer::ARRAY_FORMAT_TEX_UV2;
|
||
|
|
||
|
_texture_scale = 4;
|
||
|
|
||
|
for (int i = 0; i < 16; ++i) {
|
||
|
_regular_cell_datas[i] = Ref<MarchingCubesCellData>(memnew(MarchingCubesCellData(regularCellData[i])));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
VoxelMesherMarchingCubes::~VoxelMesherMarchingCubes() {
|
||
|
for (int i = 0; i < 16; ++i) {
|
||
|
_regular_cell_datas[i].unref();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void VoxelMesherMarchingCubes::_bind_methods() {
|
||
|
ClassDB::bind_method(D_METHOD("get_texture_scale"), &VoxelMesherMarchingCubes::get_texture_scale);
|
||
|
ClassDB::bind_method(D_METHOD("set_texture_scale", "value"), &VoxelMesherMarchingCubes::set_texture_scale);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_scale"), "set_texture_scale", "get_texture_scale");
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("_add_chunk", "chunk"), &VoxelMesherMarchingCubes::_add_chunk);
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("corner_id_to_vertex", "index1"), &VoxelMesherMarchingCubes::corner_id_to_vertex);
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_regular_cell_class", "index"), &VoxelMesherMarchingCubes::get_regular_cell_class);
|
||
|
ClassDB::bind_method(D_METHOD("get_regular_cell_data", "index"), &VoxelMesherMarchingCubes::get_regular_cell_data);
|
||
|
ClassDB::bind_method(D_METHOD("get_regular_vertex_data", "index1", "index2"), &VoxelMesherMarchingCubes::get_regular_vertex_data);
|
||
|
// ClassDB::bind_method(D_METHOD("set_regular_vertex_data", "index1", "index2", "value"), &VoxelMesherMarchingCubes::set_regular_vertex_data);
|
||
|
ClassDB::bind_method(D_METHOD("get_regular_vertex_data_first_vertex", "index1", "index2"), &VoxelMesherMarchingCubes::get_regular_vertex_data_first_vertex);
|
||
|
ClassDB::bind_method(D_METHOD("get_regular_vertex_data_second_vertex", "index1", "index2"), &VoxelMesherMarchingCubes::get_regular_vertex_data_second_vertex);
|
||
|
ClassDB::bind_method(D_METHOD("get_regular_vertex_first_position", "index1", "index2"), &VoxelMesherMarchingCubes::get_regular_vertex_first_position);
|
||
|
ClassDB::bind_method(D_METHOD("get_regular_vertex_second_position", "index1", "index2"), &VoxelMesherMarchingCubes::get_regular_vertex_second_position);
|
||
|
ClassDB::bind_method(D_METHOD("get_regular_vertex_direction", "index1", "index2"), &VoxelMesherMarchingCubes::get_regular_vertex_direction);
|
||
|
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_INDEX_000);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_INDEX_100);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_INDEX_010);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_INDEX_110);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_INDEX_001);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_INDEX_101);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_INDEX_011);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_INDEX_111);
|
||
|
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRIES_SIZE);
|
||
|
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_MASK_000);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_MASK_100);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_MASK_010);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_MASK_110);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_MASK_001);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_MASK_101);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_MASK_011);
|
||
|
BIND_ENUM_CONSTANT(VOXEL_ENTRY_MASK_111);
|
||
|
}
|