2019-05-31 22:54:31 +02:00
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#include "voxel_light.h"
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2019-07-16 16:18:09 +02:00
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int VoxelLight::get_chunk_position_x() {
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return _chunk_position.x;
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}
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int VoxelLight::get_chunk_position_y() {
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return _chunk_position.y;
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}
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int VoxelLight::get_chunk_position_z() {
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return _chunk_position.z;
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}
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Vector3i VoxelLight::get_chunk_position() {
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return _chunk_position;
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}
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void VoxelLight::set_chunk_position(int x, int y, int z) {
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_chunk_position.x = x;
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_chunk_position.y = y;
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_chunk_position.z = z;
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2019-05-31 22:54:31 +02:00
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}
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2019-07-16 16:18:09 +02:00
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int VoxelLight::get_world_position_x() {
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return _world_position.x;
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}
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int VoxelLight::get_world_position_y() {
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return _world_position.y;
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}
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int VoxelLight::get_world_position_z() {
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return _world_position.z;
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}
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Vector3i VoxelLight::get_world_position() {
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return _world_position;
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}
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void VoxelLight::set_world_position(int x, int y, int z) {
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_world_position.x = x;
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_world_position.y = y;
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_world_position.z = z;
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}
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2019-05-31 22:54:31 +02:00
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2019-07-16 16:18:09 +02:00
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Color VoxelLight::get_color() {
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return _color;
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}
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void VoxelLight::set_color(Color color) {
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_color = color;
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}
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float VoxelLight::get_size() {
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return _size;
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}
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void VoxelLight::set_size(float size) {
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_size = size;
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}
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VoxelLight::VoxelLight() {
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_size = 0;
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2019-05-31 22:54:31 +02:00
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}
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VoxelLight::~VoxelLight() {
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}
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2019-07-16 16:18:09 +02:00
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void VoxelLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_chunk_position_x"), &VoxelLight::get_chunk_position_x);
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ClassDB::bind_method(D_METHOD("get_chunk_position_y"), &VoxelLight::get_chunk_position_y);
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ClassDB::bind_method(D_METHOD("get_chunk_position_z"), &VoxelLight::get_chunk_position_z);
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ClassDB::bind_method(D_METHOD("set_chunk_position", "x", "y", "z"), &VoxelLight::set_chunk_position);
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelLight::get_world_position_x);
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ClassDB::bind_method(D_METHOD("get_world_position_y"), &VoxelLight::get_world_position_y);
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ClassDB::bind_method(D_METHOD("get_world_position_z"), &VoxelLight::get_world_position_z);
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ClassDB::bind_method(D_METHOD("set_world_position", "x", "y", "z"), &VoxelLight::set_world_position);
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ClassDB::bind_method(D_METHOD("get_color"), &VoxelLight::get_color);
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ClassDB::bind_method(D_METHOD("set_color"), &VoxelLight::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ClassDB::bind_method(D_METHOD("get_size"), &VoxelLight::get_size);
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ClassDB::bind_method(D_METHOD("set_size"), &VoxelLight::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
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}
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