voxelman/props/prop_data_scene.h

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#ifndef PROP_DATA_SCENE_H
#define PROP_DATA_SCENE_H
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#include "core/math/vector3.h"
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#include "prop_data_entry.h"
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#include "scene/resources/packed_scene.h"
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class PropDataScene : public PropDataEntry {
GDCLASS(PropDataScene, PropDataEntry);
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public:
Ref<PackedScene> get_scene() const;
void set_scene(const Ref<PackedScene> value);
bool get_snap_to_mesh();
void set_snap_to_mesh(bool value);
Vector3 get_snap_axis();
void set_snap_axis(Vector3 value);
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PropDataScene();
~PropDataScene();
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protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
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Ref<PackedScene> _scene;
};
#endif