mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
24 lines
816 B
ReStructuredText
24 lines
816 B
ReStructuredText
|
.. _doc_introduction_compiling:
|
||
|
|
||
|
Compiling
|
||
|
=========
|
||
|
|
||
|
This is an engine module, which means you'll need to compile it into godot yourself.
|
||
|
This might seem really daunting at first, especially if you already ran into complex build systems.
|
||
|
Don't worry though, compiling godot is really easy, simple, and also painless.
|
||
|
|
||
|
First make sure, that you can compile godot.
|
||
|
|
||
|
The tutorials for this are here: https://docs.godotengine.org/en/3.1/development/compiling/
|
||
|
|
||
|
Now you should have godot's source code on your computer.
|
||
|
|
||
|
Now, clone ess like:
|
||
|
|
||
|
git clone https://github.com/Relintai/entity_spell_system entity_spell_system
|
||
|
|
||
|
When this finishes copy your newly created entity_spell_system folder, into godot's source's modules folder.
|
||
|
Like: godot/modules/entity_spell_system
|
||
|
|
||
|
Once this is done, just gompile godot as usual.
|