2019-05-31 22:54:31 +02:00
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#ifndef VOXEL_LIGHT_H
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#define VOXEL_LIGHT_H
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#include "core/color.h"
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#include "core/reference.h"
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#include "core/vector.h"
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class VoxelLight : public Reference {
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GDCLASS(VoxelLight, Reference);
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public:
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2019-07-19 23:54:56 +02:00
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int get_world_position_x() const;
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int get_world_position_y() const;
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int get_world_position_z() const;
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2019-11-18 20:03:40 +01:00
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Vector3 get_world_position();
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2019-07-19 23:54:56 +02:00
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void set_world_position(const int x, const int y, const int z);
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2019-05-31 22:54:31 +02:00
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2019-07-19 23:54:56 +02:00
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Color get_color() const;
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void set_color(const Color color);
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2019-05-31 22:54:31 +02:00
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2019-07-19 23:54:56 +02:00
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float get_size() const;
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void set_size(const float strength);
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2019-05-31 22:54:31 +02:00
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VoxelLight();
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~VoxelLight();
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private:
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2019-07-16 16:18:09 +02:00
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static void _bind_methods();
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2019-05-31 22:54:31 +02:00
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private:
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2019-11-18 20:03:40 +01:00
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int _chunk_position_x;
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int _chunk_position_y;
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int _chunk_position_z;
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int _world_position_x;
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int _world_position_y;
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int _world_position_z;
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2019-05-31 22:54:31 +02:00
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Color _color;
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2019-07-16 16:18:09 +02:00
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int _size;
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2019-05-31 22:54:31 +02:00
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};
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#endif
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