voxelman/data/voxel_light.cpp

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#include "voxel_light.h"
int VoxelLight::get_world_position_x() {
return _world_position.x;
}
int VoxelLight::get_world_position_y() {
return _world_position.y;
}
int VoxelLight::get_world_position_z() {
return _world_position.z;
}
Vector3i VoxelLight::get_world_position() {
return _world_position;
}
void VoxelLight::set_world_position(int x, int y, int z) {
_world_position.x = x;
_world_position.y = y;
_world_position.z = z;
}
Color VoxelLight::get_color() {
return _color;
}
void VoxelLight::set_color(Color color) {
_color = color;
}
float VoxelLight::get_size() {
return _size;
}
void VoxelLight::set_size(float size) {
_size = size;
}
VoxelLight::VoxelLight() {
_size = 0;
}
VoxelLight::~VoxelLight() {
}
void VoxelLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelLight::get_world_position_x);
ClassDB::bind_method(D_METHOD("get_world_position_y"), &VoxelLight::get_world_position_y);
ClassDB::bind_method(D_METHOD("get_world_position_z"), &VoxelLight::get_world_position_z);
ClassDB::bind_method(D_METHOD("set_world_position", "x", "y", "z"), &VoxelLight::set_world_position);
ClassDB::bind_method(D_METHOD("get_color"), &VoxelLight::get_color);
ClassDB::bind_method(D_METHOD("set_color"), &VoxelLight::set_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_size"), &VoxelLight::get_size);
ClassDB::bind_method(D_METHOD("set_size"), &VoxelLight::set_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
}