voxelman/library/voxel_surface.h

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#ifndef VOXEL_SURFACE_H
#define VOXEL_SURFACE_H
#include "core/resource.h"
#include "core/color.h"
#include "core/math/rect2.h"
#include "core/vector.h"
#include "scene/resources/material.h"
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#include "../clutter/ground_clutter.h"
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#include "voxelman_library.h"
class VoxelmanLibrary;
class GroundClutter;
class VoxelSurface : public Resource {
GDCLASS(VoxelSurface, Resource)
public:
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/*
_____
/_____/I
I I I <- BACK
I F I I
I_____I/
I y
I I
O----- x I B
/ I F I /
/ z+ I ---I/
*/
enum VoxelSurfaceSides {
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VOXEL_SIDE_TOP = 0,
VOXEL_SIDE_BOTTOM = 1,
VOXEL_SIDE_SIDE = 2,
};
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enum {
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VOXEL_SIDES_COUNT = 3,
VOXEL_SIDES_ARRAY_SIZE = VOXEL_SIDES_COUNT * 2,
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};
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int get_id() const;
void set_id(const int value);
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bool is_transparent() const;
void set_transparent(const bool transparent);
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Rect2 get_rect(const VoxelSurfaceSides side) const;
void set_rect(const VoxelSurfaceSides side, const Rect2 rect);
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Ref<GroundClutter> get_clutter();
void set_clutter(Ref<GroundClutter> clutter);
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Ref<VoxelmanLibrary> get_library() const;
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void set_library(Ref<VoxelmanLibrary> library);
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Vector2 transform_uv(const VoxelSurfaceSides side, const Vector2 uv) const;
virtual void refresh_rects();
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VoxelSurface();
~VoxelSurface();
protected:
static void _bind_methods();
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VoxelmanLibrary *_library;
int _id;
bool _is_transparent;
Rect2 _rects[VOXEL_SIDES_COUNT];
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Ref<GroundClutter> _clutter;
};
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VARIANT_ENUM_CAST(VoxelSurface::VoxelSurfaceSides);
#endif