voxelman/meshers/voxel_mesher.h

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#ifndef VOXEL_TOOLS_H
#define VOXEL_TOOLS_H
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#include "core/reference.h"
#include "core/color.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/vector.h"
#include "scene/3d/mesh_instance.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/surface_tool.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/spatial.h"
#include "scene/main/node.h"
#include "scene/resources/concave_polygon_shape.h"
#include "../library/voxelman_library.h"
#include "../math/vector3i.h"
#include "../world/voxel_buffer.h"
const double PI_2 = 3.141592653589793238463 / 2;
const double PI = 3.141592653589793238463;
class VoxelmanLibrary;
class Voxel;
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class VoxelMesher : public Reference {
GDCLASS(VoxelMesher, Reference);
public:
Ref<VoxelmanLibrary> get_library() { return _library; }
void set_library(Ref<VoxelmanLibrary> library) { _library = library; }
void reset();
void add_buffer(Ref<VoxelBuffer> voxels);
float get_voxel_scale() const;
void set_voxel_scale(const float voxel_scale);
int get_lod_size() const;
void set_lod_size(const int lod_size);
void create_trimesh_shape(Ref<ConcavePolygonShape> shape) const;
void bake_lights(MeshInstance *node, Vector<Ref<VoxelLight> > &lights);
Ref<ArrayMesh> build_mesh();
Vector<Vector3> *get_vertices();
int get_vertex_count();
Vector3 get_vertex(int idx);
void remove_vertex(int idx);
void add_vertex(Vector3 vertex);
Vector<Vector3> *get_normals();
int get_normal_count();
Vector3 get_normal(int idx);
void remove_normal(int idx);
void add_normal(Vector3 normal);
Vector<Color> *get_colors();
int get_color_count();
Color get_color(int idx);
void remove_color(int idx);
void add_color(Color color);
Vector<Vector2> *get_uvs();
int get_uv_count();
Vector2 get_uv(int idx);
void remove_uv(int idx);
void add_uv(Vector2 vector);
Vector<int> *get_indices();
int get_indices_count();
int get_indice(int idx);
void remove_indices(int idx);
void add_indices(int index);
VoxelMesher(Ref<VoxelmanLibrary> library);
VoxelMesher();
~VoxelMesher();
protected:
static void _bind_methods();
Vector<Vector3> _vertices;
Vector<Vector3> _normals;
Vector<Color> _colors;
Vector<Vector2> _uvs;
Vector<int> _indices;
Vector<int> _bones;
Ref<VoxelmanLibrary> _library;
float _voxel_scale;
int _lod_size;
Ref<SurfaceTool> _surface_tool;
};
#endif