2019-10-10 23:51:05 +02:00
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#ifndef VOXEL_CHUNK_PROP_DATA_H
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#define VOXEL_CHUNK_PROP_DATA_H
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#include "core/reference.h"
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#include "core/math/vector3.h"
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2019-11-05 21:27:31 +01:00
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#include "scene/resources/texture.h"
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2019-10-10 23:51:05 +02:00
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#include "scene/resources/packed_scene.h"
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#include "../props/voxelman_prop.h"
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#include "../props/voxelman_prop_light.h"
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#include "../../entity_spell_system/meshes/mesh_data_resource.h"
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class VoxelChunkPropData : public Reference {
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GDCLASS(VoxelChunkPropData, Reference);
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public:
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int get_x();
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void set_x(int value);
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int get_y();
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void set_y(int value);
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int get_z();
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void set_z(int value);
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Vector3 get_rotation();
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void set_rotation(Vector3 value);
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Vector3 get_scale();
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void set_scale(Vector3 value);
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bool get_snap_to_mesh();
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void set_snap_to_mesh(bool value);
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Vector3 get_snap_axis();
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void set_snap_axis(Vector3 value);
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Ref<MeshDataResource> get_mesh() const;
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void set_mesh(const Ref<MeshDataResource> value);
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2019-11-05 21:27:31 +01:00
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Ref<Texture> get_mesh_texture() const;
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void set_mesh_texture(const Ref<Texture> value);
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2019-10-10 23:51:05 +02:00
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Ref<VoxelmanPropLight> get_light() const;
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void set_light(const Ref<VoxelmanPropLight> value);
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Ref<VoxelmanProp> get_prop() const;
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void set_prop(const Ref<VoxelmanProp> value);
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Ref<PackedScene> get_scene() const;
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void set_scene(const Ref<PackedScene> value);
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VoxelChunkPropData();
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~VoxelChunkPropData();
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protected:
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static void _bind_methods();
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private:
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int _x;
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int _y;
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int _z;
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Vector3 _rotation;
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Vector3 _scale;
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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Ref<MeshDataResource> _mesh;
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2019-11-05 21:27:31 +01:00
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Ref<Texture> _texture;
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2019-10-10 23:51:05 +02:00
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Ref<VoxelmanPropLight> _light;
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Ref<VoxelmanProp> _prop;
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Ref<PackedScene> _scene;
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};
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#endif
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