voxelman/data/voxel_light.h

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#ifndef VOXEL_LIGHT_H
#define VOXEL_LIGHT_H
#include "core/color.h"
#include "core/reference.h"
#include "core/vector.h"
#include "../math/vector3i.h"
class VoxelLight : public Reference {
GDCLASS(VoxelLight, Reference);
public:
int get_world_position_x() const;
int get_world_position_y() const;
int get_world_position_z() const;
Vector3i get_world_position();
void set_world_position(const int x, const int y, const int z);
Color get_color() const;
void set_color(const Color color);
float get_size() const;
void set_size(const float strength);
VoxelLight();
~VoxelLight();
private:
static void _bind_methods();
private:
Vector3i _chunk_position;
Vector3i _world_position;
Color _color;
int _size;
};
#endif