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47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
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#ifndef ENVIRONMENT_DATA_H
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#define ENVIRONMENT_DATA_H
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#include "core/resource.h"
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#include "core/color.h"
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#include "scene/main/node.h"
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#include "scene/3d/world_environment.h"
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#include "scene/3d/light.h"
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class EnvironmentData : public Resource {
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GDCLASS(EnvironmentData, Resource);
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public:
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Ref<Environment> get_environment();
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void set_environment(Ref<Environment> value);
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Color get_color(int index);
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void set_color(int index, Color value);
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float get_energy(int index);
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void set_energy(int index, float value);
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float get_indirect_energy(int index);
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void set_indirect_energy(int index, float value);
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void setup(WorldEnvironment *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light);
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void setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light);
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EnvironmentData();
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~EnvironmentData();
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public:
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enum {
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LIGHT_COUNT = 2,
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};
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protected:
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static void _bind_methods();
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private:
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Ref<Environment> _environment;
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Color _colors[LIGHT_COUNT];
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float _energies[LIGHT_COUNT];
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float _indirect_energies[LIGHT_COUNT];
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};
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#endif
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