voxelman/level_generator/voxelman_level_generator.h

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#ifndef VOXELMAN_LEVEL_GENERATOR_H
#define VOXELMAN_LEVEL_GENERATOR_H
#include "core/resource.h"
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class VoxelChunk;
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class VoxelmanLevelGenerator : public Resource {
GDCLASS(VoxelmanLevelGenerator, Resource);
public:
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void generate_chunk_bind(Node *chunk);
void generate_chunk(VoxelChunk *chunk);
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VoxelmanLevelGenerator();
~VoxelmanLevelGenerator();
protected:
static void _bind_methods();
};
#endif