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https://github.com/Relintai/utilities_gamedev.git
synced 2024-12-21 13:56:59 +01:00
Added my tile_generator addon.
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7
tile_generator/plugin.cfg
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7
tile_generator/plugin.cfg
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[plugin]
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name="tile_generator"
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description=""
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author="Relintai"
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version=""
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script="plugin.gd"
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13
tile_generator/plugin.gd
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tile_generator/plugin.gd
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tool
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extends EditorPlugin
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var SimpleTile = preload("res://addons/tile_generator/smple_tile.gd")
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var ShearTile = preload("res://addons/tile_generator/shear_tile.gd")
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func _enter_tree():
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add_custom_type("SimpleTile", "Resource", SimpleTile, null)
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add_custom_type("ShearTile", "Resource", ShearTile, null)
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func _exit_tree():
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remove_custom_type("SimpleTile")
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remove_custom_type("ShearTile")
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138
tile_generator/shear_tile.gd
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tile_generator/shear_tile.gd
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tool
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extends Resource
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export(Texture) var input : Texture
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export(String) var output_image_name : String = "output"
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export(float) var shear_amount : float = 0.3
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export(int) var image_count : int = 1
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export(int) var image_size_x : int = 32
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export(int) var image_size_y : int = 64
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export(bool) var alpha_crop : bool = true
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export(bool) var generate : bool = false setget set_generate, get_generate
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static func shear(uv : Vector2, center : Vector2, amount : float, direction : Vector2) -> Vector2:
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return uv + Vector2(amount, amount) * (Vector2(uv.y, uv.x) - center) * direction
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static func shear_vertical(uv : Vector2, center : Vector2, amount : float) -> Vector2:
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return uv + Vector2(amount, amount) * (Vector2(uv.y, uv.x) - center) * Vector2(0, 1)
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static func shear_horizontal(uv : Vector2, center : Vector2, amount : float) -> Vector2:
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return uv + Vector2(amount, amount) * (Vector2(uv.y, uv.x) - center) * Vector2(1, 0)
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#from mat_maker_gd
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static func rotate(uv : Vector2, center : Vector2, rotate : float) -> Vector2:
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var rv : Vector2 = Vector2()
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uv -= center
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rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y
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rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y
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rv += center
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return rv
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#from mat_maker_gd
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static func scale(uv : Vector2, center : Vector2, scale : Vector2) -> Vector2:
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uv -= center
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uv /= scale
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uv += center
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return uv
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func generate():
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if !input:
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return
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var inimg : Image = input.get_data()
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var img : Image = null
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if image_count > 1:
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pass
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else:
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img = Image.new()
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img.create(inimg.get_width() * 3, inimg.get_height() * 3, false, Image.FORMAT_RGBA8)
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var ofsx : int = inimg.get_width()
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var ofsy : int = inimg.get_height()
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img.lock()
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inimg.lock()
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for x in range(inimg.get_width()):
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for y in range(inimg.get_height()):
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var np : Vector2 = shear_vertical(Vector2(x, y), Vector2(x / 2, y / 2), shear_amount)
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np += Vector2(ofsx, ofsy)
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var c : Color = inimg.get_pixel(x, y)
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img.set_pixel(np.x, np.y, c)
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img.unlock()
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inimg.unlock()
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img = crop_image(img)
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img.resize(image_size_x, image_size_y, Image.INTERPOLATE_CUBIC)
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if alpha_crop:
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alpha_crop(img)
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img.save_png(resource_path.get_base_dir() + "/" + output_image_name + ".png")
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func alpha_crop(img : Image) -> void:
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img.lock()
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for x in range(img.get_width()):
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for y in range(img.get_height()):
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var c : Color = img.get_pixel(x, y)
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if c.a < 0.5:
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img.set_pixel(x, y, Color(0, 0, 0, 0))
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elif c.a < 1:
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c.a = 1
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img.set_pixel(x, y, c)
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img.unlock()
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func crop_image(img : Image) -> Image:
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img.lock()
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var xmin : int = img.get_width() + 1
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var xmax : int = 0
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var ymin : int = img.get_height() + 1
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var ymax : int = 0
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for x in range(img.get_width()):
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for y in range(img.get_height()):
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var c : Color = img.get_pixel(x, y)
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if c.a < 0.02:
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continue
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if xmin > x:
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xmin = x
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if xmax < x:
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xmax = x
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if ymin > y:
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ymin = y
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if ymax < y:
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ymax = y
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img.unlock()
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var w : int = xmax - xmin
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var h : int = ymax - ymin
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var rimg : Image = Image.new()
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rimg.create(w, h, false, Image.FORMAT_RGBA8)
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rimg.blit_rect(img, Rect2(xmin, ymin, w, h), Vector2())
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return rimg
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func set_generate(val):
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if val:
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generate()
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func get_generate():
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return false
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128
tile_generator/smple_tile.gd
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128
tile_generator/smple_tile.gd
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tool
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extends Resource
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export(Texture) var input : Texture
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export(String) var output_image_name : String = "output"
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export(int) var image_count : int = 1
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export(int) var image_size_x : int = 64
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export(int) var image_size_y : int = 32
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export(bool) var alpha_crop : bool = true
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export(bool) var generate : bool = false setget set_generate, get_generate
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#from mat_maker_gd
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static func rotate(uv : Vector2, center : Vector2, rotate : float) -> Vector2:
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var rv : Vector2 = Vector2()
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uv -= center
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rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y
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rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y
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rv += center
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return rv
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#from mat_maker_gd
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static func scale(uv : Vector2, center : Vector2, scale : Vector2) -> Vector2:
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uv -= center
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uv /= scale
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uv += center
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return uv
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func generate():
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if !input:
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return
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var inimg : Image = input.get_data()
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var img : Image = null
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if image_count > 1:
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pass
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else:
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img = Image.new()
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img.create(inimg.get_width() * 3, inimg.get_height() * 3, false, Image.FORMAT_RGBA8)
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var ofsx : int = inimg.get_width()
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var ofsy : int = inimg.get_height()
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img.lock()
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inimg.lock()
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for x in range(inimg.get_width()):
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for y in range(inimg.get_height()):
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var np : Vector2 = rotate(Vector2(x, y), Vector2(x / 2, y / 2), deg2rad(90))
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np += Vector2(ofsx, ofsy)
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var c : Color = inimg.get_pixel(x, y)
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img.set_pixel(np.x, np.y, c)
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img.unlock()
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inimg.unlock()
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img = crop_image(img)
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img.resize(image_size_x, image_size_y, Image.INTERPOLATE_CUBIC)
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if alpha_crop:
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alpha_crop(img)
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img.save_png(resource_path.get_base_dir() + "/" + output_image_name + ".png")
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func alpha_crop(img : Image) -> void:
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img.lock()
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for x in range(img.get_width()):
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for y in range(img.get_height()):
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var c : Color = img.get_pixel(x, y)
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if c.a < 0.5:
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img.set_pixel(x, y, Color(0, 0, 0, 0))
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elif c.a < 1:
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c.a = 1
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img.set_pixel(x, y, c)
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img.unlock()
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func crop_image(img : Image) -> Image:
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img.lock()
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var xmin : int = img.get_width() + 1
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var xmax : int = 0
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var ymin : int = img.get_height() + 1
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var ymax : int = 0
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for x in range(img.get_width()):
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for y in range(img.get_height()):
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var c : Color = img.get_pixel(x, y)
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if c.a < 0.02:
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continue
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if xmin > x:
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xmin = x
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if xmax < x:
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xmax = x
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if ymin > y:
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ymin = y
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if ymax < y:
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ymax = y
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img.unlock()
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var w : int = xmax - xmin
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var h : int = ymax - ymin
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var rimg : Image = Image.new()
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rimg.create(w, h, false, Image.FORMAT_RGBA8)
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rimg.blit_rect(img, Rect2(xmin, ymin, w, h), Vector2())
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return rimg
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func set_generate(val):
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if val:
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generate()
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func get_generate():
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return false
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