utilities_gamedev/world_generator/ui/tabs/SubZone.gd

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GDScript3
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2022-07-16 18:07:46 +02:00
tool
extends HBoxContainer
var edited_world : WorldGenWorld = null
var edited_continent : Continent = null
var edited_zone : Zone = null
var edited_sub_zone : SubZone = null
func _ready():
var coption_button : OptionButton = $VBoxContainer/ContinentOptionButton
coption_button.connect("item_selected", self, "on_continent_item_selected")
var zoption_button : OptionButton = $VBoxContainer/ZoneOptionButton
zoption_button.connect("item_selected", self, "on_zone_item_selected")
var szoption_button : OptionButton = $VBoxContainer/SubZoneOptionButton
szoption_button.connect("item_selected", self, "on_sub_zone_item_selected")
func set_plugin(plugin : EditorPlugin) -> void:
$VBoxContainer/HBoxContainer2/ResourcePropertyList.set_plugin(plugin)
func continent_changed() -> void:
var option_button : OptionButton = $VBoxContainer/ZoneOptionButton
option_button.clear()
edited_zone = null
edited_sub_zone = null
if !edited_continent:
return
var content : Array = edited_continent.get_content()
for c in content:
if c:
option_button.add_item(c.resource_name)
option_button.set_item_metadata(option_button.get_item_count() - 1, c)
if !edited_zone:
edited_zone = c
zone_changed()
func zone_changed() -> void:
var option_button : OptionButton = $VBoxContainer/SubZoneOptionButton
option_button.clear()
edited_sub_zone = null
if !edited_zone:
return
var content : Array = edited_zone.get_content()
for c in content:
if c:
option_button.add_item(c.resource_name)
option_button.set_item_metadata(option_button.get_item_count() - 1, c)
if !edited_sub_zone:
edited_sub_zone = c
sub_zone_changed()
func sub_zone_changed() -> void:
$VBoxContainer/HBoxContainer2/ResourcePropertyList.edit_resource(edited_sub_zone)
func refresh() -> void:
var option_button : OptionButton = $VBoxContainer/ContinentOptionButton
option_button.clear()
if !edited_world:
return
var content : Array = edited_world.get_content()
for c in content:
if c:
option_button.add_item(c.resource_name)
option_button.set_item_metadata(option_button.get_item_count() - 1, c)
if !edited_continent:
edited_continent = c
continent_changed()
func set_wgworld(wgw : WorldGenWorld) -> void:
edited_world = wgw
edited_continent = null
edited_zone = null
refresh()
func set_continent(continent : Continent) -> void:
edited_continent = continent
edited_zone = null
continent_changed()
func set_zone(zone : Zone) -> void:
edited_zone = zone
zone_changed()
func set_sub_zone(sub_zone : SubZone) -> void:
edited_sub_zone = sub_zone
sub_zone_changed()
func on_continent_item_selected(idx : int) -> void:
var option_button : OptionButton = $VBoxContainer/ContinentOptionButton
set_continent(option_button.get_item_metadata(idx))
func on_zone_item_selected(idx : int) -> void:
var option_button : OptionButton = $VBoxContainer/ZoneOptionButton
set_zone(option_button.get_item_metadata(idx))
func on_sub_zone_item_selected(idx : int) -> void:
var option_button : OptionButton = $VBoxContainer/SubZoneOptionButton
set_sub_zone(option_button.get_item_metadata(idx))