#ifndef TOUCH_BUTTON_H #define TOUCH_BUTTON_H #include "core/engine.h" #include "core/os/os.h" #include "scene/gui/button.h" #include "scene/main/viewport.h" class TouchButton : public Button { GDCLASS(TouchButton, Button); public: TouchButton() {} bool _is_point_inside(const Point2 &p_point); protected: void _notification(int p_what); virtual void _gui_input(Ref p_event); virtual void _unhandled_input(Ref p_event); void _input(Ref p_event); static void _bind_methods(); }; #endif