#include "touch_button.h" void TouchButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (!Engine::get_singleton()->is_editor_hint()) { set_process_input(is_visible_in_tree()); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (Engine::get_singleton()->is_editor_hint()) break; if (is_visible_in_tree()) { set_process_input(true); } else { set_process_input(false); } } break; } Button::_notification(p_what); } void TouchButton::_input(Ref p_event) { if (!get_tree()) return; if (p_event->get_device() == -1) return; ERR_FAIL_COND(!is_visible_in_tree()); if (is_disabled()) // no interaction with disabled button return; Ref b = p_event; if (b.is_valid() && _is_point_inside(b->get_position())) { get_viewport()->set_input_as_handled(); Ref ev; ev.instance(); ev->set_button_index(BUTTON_LEFT); ev->set_pressed(b->is_pressed()); ev->set_position(b->get_position()); ev->set_global_position(b->get_position()); BaseButton::_gui_input(ev); update(); } /* Ref mm = p_event; if (mm.is_valid() && _is_point_inside(mm->get_position())) { Ref ev; ev.instance(); ev->set_relative(mm->get_relative()); ev->set_speed(mm->get_speed()); ev->set_position(b->get_position()); ev->set_global_position(b->get_position()); BaseButton::_gui_input(ev); update(); }*/ } void TouchButton::_gui_input(Ref p_event) { if (p_event->get_device() == -1) { accept_event(); return; } BaseButton::_gui_input(p_event); } void TouchButton::_unhandled_input(Ref p_event) { if (p_event->get_device() == -1) { //accept_event(); return; } Button::_unhandled_input(p_event); } void TouchButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_input"), &TouchButton::_input); } bool TouchButton::_is_point_inside(const Vector2 &vec) { Point2 point; point.x = vec.x; point.y = vec.y; return get_global_rect().has_point(point); }