Updated register_types.h and cpp to the current godot 4 style.

This commit is contained in:
Relintai 2023-01-08 15:56:00 +01:00
parent 80a3b96fc5
commit a5d8af46bb
2 changed files with 18 additions and 7 deletions

View File

@ -22,15 +22,19 @@ SOFTWARE.
#include "register_types.h" #include "register_types.h"
#include "core/object/class_db.h"
#include "bs_input_event_key.h" #include "bs_input_event_key.h"
#include "input_map_editor.h" #include "input_map_editor.h"
#include "touch_button.h" #include "touch_button.h"
void register_ui_extensions_types() { void initialize_ui_extensions_module(ModuleInitializationLevel p_level) {
ClassDB::register_class<TouchButton>(); if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
ClassDB::register_class<BSInputEventKey>(); GDREGISTER_CLASS(TouchButton);
ClassDB::register_class<InputMapEditor>(); GDREGISTER_CLASS(BSInputEventKey);
GDREGISTER_CLASS(InputMapEditor);
}
} }
void unregister_ui_extensions_types() { void uninitialize_ui_extensions_module(ModuleInitializationLevel p_level) {
} }

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@ -20,5 +20,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
void register_ui_extensions_types(); #ifndef UI_EXTENSIONS_REGISTER_TYPES_H
void unregister_ui_extensions_types(); #define UI_EXTENSIONS_REGISTER_TYPES_H
#include "modules/register_module_types.h"
void initialize_ui_extensions_module(ModuleInitializationLevel p_level);
void uninitialize_ui_extensions_module(ModuleInitializationLevel p_level);
#endif