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@ -32,13 +32,12 @@ void BSInputEventKey::from_input_event_key(const Ref<InputEventKey> event) {
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set_command(event->get_command());
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set_pressed(event->is_pressed());
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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set_scancode(event->get_scancode());
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#else
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#else
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set_keycode(event->get_keycode());
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#endif
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#endif
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set_unicode(event->get_unicode());
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set_echo(event->is_echo());
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@ -50,13 +49,13 @@ bool BSInputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_press
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if (key.is_null())
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return false;
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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uint32_t code = get_scancode_with_modifiers();
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uint32_t event_code = key->get_scancode_with_modifiers();
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#else
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#else
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uint32_t code = get_keycode_with_modifiers();
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uint32_t event_code = key->get_keycode_with_modifiers();
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#endif
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#endif
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bool match = code == event_code;
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if (match) {
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@ -22,15 +22,13 @@ SOFTWARE.
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#include "register_types.h"
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#include "touch_button.h"
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#include "bs_input_event_key.h"
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#include "touch_button.h"
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void register_ui_extensions_types() {
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ClassDB::register_class<TouchButton>();
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ClassDB::register_class<BSInputEventKey>();
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}
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void unregister_ui_extensions_types() {
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}
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void unregister_ui_extensions_types() {
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}
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@ -92,7 +92,6 @@ void TouchButton::_input(Ref<InputEvent> p_event) {
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}*/
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}
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void TouchButton::_gui_input(Ref<InputEvent> p_event) {
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if (p_event->get_device() == -1) {
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accept_event();
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@ -120,6 +119,6 @@ bool TouchButton::_is_point_inside(const Vector2 &vec) {
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Point2 point;
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point.x = vec.x;
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point.y = vec.y;
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return get_global_rect().has_point(point);
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}
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