Initial commit.

This commit is contained in:
Relintai 2019-04-20 14:54:22 +02:00
commit 6112c32a83
8 changed files with 158 additions and 0 deletions

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.gitignore vendored Normal file
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.import
*.d
*.o
*.meta

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SCsub Normal file
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Import('env')
env.add_source_files(env.modules_sources,"register_types.cpp")
env.add_source_files(env.modules_sources,"touch_button.cpp")

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config.py Normal file
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def can_build(env, platform):
return True
def configure(env):
pass

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config.pyc Normal file

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register_types.cpp Normal file
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#include "register_types.h"
#include "touch_button.h"
void register_ui_extensions_types() {
ClassDB::register_class<TouchButton>();
}
void unregister_ui_extensions_types() {
}

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register_types.h Normal file
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void register_ui_extensions_types();
void unregister_ui_extensions_types();

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touch_button.cpp Normal file
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#include "touch_button.h"
void TouchButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_input(is_visible_in_tree());
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (Engine::get_singleton()->is_editor_hint())
break;
if (is_visible_in_tree()) {
set_process_input(true);
} else {
set_process_input(false);
}
} break;
}
Button::_notification(p_what);
}
void TouchButton::_input(Ref<InputEvent> p_event) {
if (!get_tree())
return;
if (p_event->get_device() == -1)
return;
ERR_FAIL_COND(!is_visible_in_tree());
if (is_disabled()) // no interaction with disabled button
return;
Ref<InputEventScreenTouch> b = p_event;
if (b.is_valid() && _is_point_inside(b->get_position())) {
get_viewport()->set_input_as_handled();
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_button_index(BUTTON_LEFT);
ev->set_pressed(b->is_pressed());
ev->set_position(b->get_position());
ev->set_global_position(b->get_position());
BaseButton::_gui_input(ev);
update();
}
/*
Ref<InputEventScreenDrag> mm = p_event;
if (mm.is_valid() && _is_point_inside(mm->get_position())) {
Ref<InputEventMouseMotion> ev;
ev.instance();
ev->set_relative(mm->get_relative());
ev->set_speed(mm->get_speed());
ev->set_position(b->get_position());
ev->set_global_position(b->get_position());
BaseButton::_gui_input(ev);
update();
}*/
}
void TouchButton::_gui_input(Ref<InputEvent> p_event) {
if (p_event->get_device() == -1) {
accept_event();
return;
}
BaseButton::_gui_input(p_event);
}
void TouchButton::_unhandled_input(Ref<InputEvent> p_event) {
if (p_event->get_device() == -1) {
//accept_event();
return;
}
Button::_unhandled_input(p_event);
}
void TouchButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_input"), &TouchButton::_input);
}
bool TouchButton::_is_point_inside(const Vector2 &vec) {
Point2 point;
point.x = vec.x;
point.y = vec.y;
return get_global_rect().has_point(point);
}

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touch_button.h Normal file
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#ifndef TOUCH_BUTTON_H
#define TOUCH_BUTTON_H
#include "core/engine.h"
#include "core/os/os.h"
#include "scene/gui/button.h"
#include "scene/main/viewport.h"
class TouchButton : public Button {
GDCLASS(TouchButton, Button);
public:
TouchButton() {}
bool _is_point_inside(const Point2 &p_point);
protected:
void _notification(int p_what);
virtual void _gui_input(Ref<InputEvent> p_event);
virtual void _unhandled_input(Ref<InputEvent> p_event);
void _input(Ref<InputEvent> p_event);
static void _bind_methods();
};
#endif