# RTileMap Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added. The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class. It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to be merged to upstream Godot in a few days, while that's underway my godot fork already has it (https://github.com/Relintai/godot). # Building 1. Get the source code for the engine. ```git clone -b 3.x https://github.com/godotengine/godot.git godot``` Or ```git clone -b 3.x https://github.com/Relintai/godot.git godot``` 2. Go into Godot's modules directory. ``` cd ./godot/modules/ ``` 3. Clone this repository ``` git clone https://github.com/Relintai/rtile_map rtile_map ``` 4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)