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https://github.com/Relintai/tile_map_backport.git
synced 2025-02-20 00:44:18 +01:00
Fix more errors.
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parent
2f172d32bd
commit
22f528a56a
@ -727,8 +727,14 @@ RTileMap::VisibilityMode RTileMap::get_navigation_visibility_mode() {
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return navigation_visibility_mode;
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return navigation_visibility_mode;
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}
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}
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bool RTileMap::is_y_sort_enabled() const {
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return _y_sort_enabled;
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}
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void RTileMap::set_y_sort_enabled(bool p_enable) {
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void RTileMap::set_y_sort_enabled(bool p_enable) {
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Node2D::set_y_sort_enabled(p_enable);
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_y_sort_enabled = p_enable;
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//Node2D::set_y_sort_enabled(p_enable);
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_clear_internals();
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_clear_internals();
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_recreate_internals();
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_recreate_internals();
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emit_signal("changed");
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emit_signal("changed");
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@ -1360,10 +1366,10 @@ void RTileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<RTile
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// Draw the tile.
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// Draw the tile.
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if (p_frame >= 0) {
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if (p_frame >= 0) {
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Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
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Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
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tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
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tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, Ref<Texture>(), p_tile_set->is_uv_clipping());
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} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
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} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
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Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
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Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
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tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
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tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, Ref<Texture>(), p_tile_set->is_uv_clipping());
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} else {
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} else {
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real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
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real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
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real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
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real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
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@ -3646,6 +3652,10 @@ void RTileMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &RTileMap::set_layer_z_index);
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ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &RTileMap::set_layer_z_index);
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ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &RTileMap::get_layer_z_index);
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ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &RTileMap::get_layer_z_index);
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ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &RTileMap::is_y_sort_enabled);
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ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "p_enable"), &RTileMap::set_y_sort_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
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ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &RTileMap::set_collision_animatable);
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ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &RTileMap::set_collision_animatable);
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ClassDB::bind_method(D_METHOD("is_collision_animatable"), &RTileMap::is_collision_animatable);
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ClassDB::bind_method(D_METHOD("is_collision_animatable"), &RTileMap::is_collision_animatable);
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ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &RTileMap::set_collision_visibility_mode);
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ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &RTileMap::set_collision_visibility_mode);
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@ -3732,6 +3742,8 @@ void RTileMap::_tile_set_changed_deferred_update() {
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}
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}
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RTileMap::RTileMap() {
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RTileMap::RTileMap() {
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_y_sort_enabled = false;
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set_notify_transform(true);
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set_notify_transform(true);
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set_notify_local_transform(false);
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set_notify_local_transform(false);
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@ -184,6 +184,8 @@ private:
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Rect2i used_rect_cache;
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Rect2i used_rect_cache;
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bool used_rect_cache_dirty = true;
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bool used_rect_cache_dirty = true;
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bool _y_sort_enabled;
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// TileMap layers.
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// TileMap layers.
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struct TileMapLayer {
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struct TileMapLayer {
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String name;
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String name;
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@ -343,6 +345,7 @@ public:
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int get_effective_quadrant_size(int p_layer) const;
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int get_effective_quadrant_size(int p_layer) const;
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//---
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//---
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virtual bool is_y_sort_enabled() const;
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virtual void set_y_sort_enabled(bool p_enable);
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virtual void set_y_sort_enabled(bool p_enable);
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Vector2 map_to_world(const Vector2i &p_pos) const;
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Vector2 map_to_world(const Vector2i &p_pos) const;
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