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Mention that the classes get an R prefix.
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Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
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Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
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The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
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# Building
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# Building
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1. Get the source code for the engine.
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1. Get the source code for the engine.
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