tile_map_backport/array_lt_op.h

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#ifndef ARRAY_LT_OP_H
#define ARRAY_LT_OP_H
#include "core/array.h"
#include "core/math/math_defs.h"
#include "core/variant.h"
bool operator<(const Array &p_array_a, const Array &p_array_b) {
int a_len = p_array_a.size();
int b_len = p_array_b.size();
int min_cmp = MIN(a_len, b_len);
for (int i = 0; i < min_cmp; i++) {
if (p_array_a.operator[](i) < p_array_b[i]) {
return true;
} else if (p_array_b[i] < p_array_a.operator[](i)) {
return false;
}
}
return a_len < b_len;
}
#endif