A c++ Godot engine module which makes it easy to run methods in threads.
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doc_classes Sync classref with current source. 2020-06-20 23:34:03 +02:00
.gitignore Initial commit. 2020-05-24 10:42:29 +02:00
config.py Separated the job into ThreadPoolJob and ThreadPoolExecuteJob. This design makes everything more resilient to crashes, as it encourages writing encapsulated standalone job classes. The execute job can still be used to just run methods/functions in separate threads. 2020-05-30 16:20:53 +02:00
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register_types.cpp Separated the job into ThreadPoolJob and ThreadPoolExecuteJob. This design makes everything more resilient to crashes, as it encourages writing encapsulated standalone job classes. The execute job can still be used to just run methods/functions in separate threads. 2020-05-30 16:20:53 +02:00
register_types.h Fix copy paste error. 2020-05-24 11:50:55 +02:00
SCsub Separated the job into ThreadPoolJob and ThreadPoolExecuteJob. This design makes everything more resilient to crashes, as it encourages writing encapsulated standalone job classes. The execute job can still be used to just run methods/functions in separate threads. 2020-05-30 16:20:53 +02:00
thread_pool_execute_job.cpp 4.0 compile fix. 2020-06-20 22:36:49 +02:00
thread_pool_execute_job.h Separated the job into ThreadPoolJob and ThreadPoolExecuteJob. This design makes everything more resilient to crashes, as it encourages writing encapsulated standalone job classes. The execute job can still be used to just run methods/functions in separate threads. 2020-05-30 16:20:53 +02:00
thread_pool_job.cpp Add a completed signal to the jobs. 2020-06-22 02:32:02 +02:00
thread_pool_job.h Separated the job into ThreadPoolJob and ThreadPoolExecuteJob. This design makes everything more resilient to crashes, as it encourages writing encapsulated standalone job classes. The execute job can still be used to just run methods/functions in separate threads. 2020-05-30 16:20:53 +02:00
thread_pool.cpp 4.0 compile fix. 2020-06-20 22:36:49 +02:00
thread_pool.h Separated the job into ThreadPoolJob and ThreadPoolExecuteJob. This design makes everything more resilient to crashes, as it encourages writing encapsulated standalone job classes. The execute job can still be used to just run methods/functions in separate threads. 2020-05-30 16:20:53 +02:00

ThreadPool

A c++ Godot engine module, that will help you with threading.