#include "thread_pool.h" /* Copyright (c) 2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "core/version.h" #if VERSION_MAJOR > 3 #include "core/config/engine.h" #include "core/config/project_settings.h" #else #include "core/engine.h" #include "core/project_settings.h" #endif #include "core/os/os.h" #include "scene/main/scene_tree.h" #include "core/version.h" #if VERSION_MAJOR >= 4 #define CONNECT(sig, obj, target_method_class, method) connect(sig, callable_mp(obj, &target_method_class::method)) #define DISCONNECT(sig, obj, target_method_class, method) disconnect(sig, callable_mp(obj, &target_method_class::method)) #define REAL FLOAT #else #define CONNECT(sig, obj, target_method_class, method) connect(sig, obj, #method) #define DISCONNECT(sig, obj, target_method_class, method) disconnect(sig, obj, #method) #endif ThreadPool *ThreadPool::_instance; ThreadPool *ThreadPool::get_singleton() { return _instance; } bool ThreadPool::get_use_threads() const { return _use_threads; } void ThreadPool::set_use_threads(const bool value) { _use_threads = value; } int ThreadPool::get_thread_count() const { return _thread_count; } void ThreadPool::set_thread_count(const bool value) { _thread_count = value; } int ThreadPool::get_thread_fallback_count() const { return _thread_fallback_count; } void ThreadPool::set_thread_fallback_count(const bool value) { _thread_fallback_count = value; } float ThreadPool::get_max_work_per_frame_percent() const { return _max_work_per_frame_percent; } void ThreadPool::set_max_work_per_frame_percent(const bool value) { _max_work_per_frame_percent = value; } float ThreadPool::get_max_time_per_frame() const { return _max_time_per_frame; } void ThreadPool::set_max_time_per_frame(const bool value) { _max_time_per_frame = value; } bool ThreadPool::has_job(const Ref &job) { for (int i = 0; i < _threads.size(); ++i) { ThreadPoolContext *context = _threads.get(i); if (context->job == job) { return true; } } _THREAD_SAFE_LOCK_ for (int i = _current_queue_head; i < _current_queue_tail; ++i) { if (_queue[i] == job) { _THREAD_SAFE_UNLOCK_ return true; } } _THREAD_SAFE_UNLOCK_ return false; } void ThreadPool::add_job(const Ref &job) { _THREAD_SAFE_LOCK_ if (_use_threads) { for (int i = 0; i < _threads.size(); ++i) { ThreadPoolContext *context = _threads.get(i); if (!context->job.is_valid()) { context->job = job; context->semaphore->post(); _THREAD_SAFE_UNLOCK_ return; } } } if (_current_queue_tail == _queue.size()) { if (_current_queue_head == 0) { _queue.resize(_queue.size() + _queue_grow_size); } else { int j = 0; for (int i = _current_queue_head; i < _current_queue_tail; ++i) { _queue.write[j++] = _queue[i]; } _current_queue_head = 0; _current_queue_tail = j; } } _queue.write[_current_queue_tail++] = job; _THREAD_SAFE_UNLOCK_ } void ThreadPool::cancel_job(Ref job) { ERR_FAIL_COND(!job.is_valid()); job->set_cancelled(true); _THREAD_SAFE_LOCK_ //it it's in the queue remove it for (int i = _current_queue_head; i < _current_queue_tail; ++i) { Ref cjob = _queue[i]; if (cjob == job) { _queue.write[i].unref(); for (int j = i; j + 1 < _current_queue_tail; ++j) { _queue.write[j] = _queue[j + 1]; } --_current_queue_tail; _THREAD_SAFE_UNLOCK_ return; } } _THREAD_SAFE_UNLOCK_ } void ThreadPool::cancel_job_wait(Ref job) { ERR_FAIL_COND(!job.is_valid()); job->set_cancelled(true); _THREAD_SAFE_LOCK_ for (int i = _current_queue_head; i < _current_queue_tail; ++i) { Ref j = _queue[i]; if (j == job) { _queue.write[i].unref(); _THREAD_SAFE_UNLOCK_ return; } } _THREAD_SAFE_UNLOCK_ for (int i = 0; i < _threads.size(); ++i) { Ref j = _threads[i]->job; if (j == job) { //wait until it's done while (_threads[i]->job == job) { OS::get_singleton()->delay_usec(100); } return; } } } void ThreadPool::_thread_finished(ThreadPoolContext *context) { _THREAD_SAFE_LOCK_ context->job.unref(); if (_current_queue_head != _current_queue_tail) { context->job = _queue.get(_current_queue_head); context->semaphore->post(); _queue.write[_current_queue_head].unref(); ++_current_queue_head; } _THREAD_SAFE_UNLOCK_ } void ThreadPool::_worker_thread_func(void *user_data) { ThreadPoolContext *context = reinterpret_cast(user_data); while (context->running) { context->semaphore->wait(); if (!context->job.is_valid()) continue; context->job->execute(); ThreadPool::get_singleton()->_thread_finished(context); } } void ThreadPool::register_update() { SceneTree::get_singleton()->CONNECT("idle_frame", this, ThreadPool, update); } void ThreadPool::update() { if (_current_queue_head == _current_queue_tail) return; float remaining_time = _max_time_per_frame; while (remaining_time > 0 && _current_queue_head != _current_queue_tail) { Ref job = _queue.get(_current_queue_head); if (!job.is_valid()) { ++_current_queue_head; continue; } job->set_max_allocated_time(remaining_time); job->execute(); remaining_time -= job->get_current_execution_time(); if (job->get_complete()) { _queue.write[_current_queue_head++].unref(); } } } ThreadPool::ThreadPool() { _instance = this; _current_queue_head = 0; _current_queue_tail = 0; _use_threads = GLOBAL_DEF("thread_pool/use_threads", true); _thread_count = GLOBAL_DEF("thread_pool/thread_count", -1); _thread_fallback_count = GLOBAL_DEF("thread_pool/thread_fallback_count", 4); if (_thread_fallback_count <= 0) { print_error("ThreadPool: thread_fallback_count is invalid! Check ProjectSettings/ThreadPool/thread_fallback_count! Needs to be > 0! Set to 1!"); _thread_fallback_count = 1; } //Todo Add help text, as this will only come into play if threading is disabled, or not available _max_work_per_frame_percent = GLOBAL_DEF("thread_pool/max_work_per_frame_percent", 25); _queue_start_size = GLOBAL_DEF("thread_pool/queue_start_size", 20); _queue_grow_size = GLOBAL_DEF("thread_pool/queue_grow_size", 10); _queue.resize(_queue_start_size); //Todo this should be recalculated constantly to smooth out performance better _max_time_per_frame = (1 / 60.0) * (_max_work_per_frame_percent / 100.0); if (!OS::get_singleton()->can_use_threads()) { _use_threads = false; } if (_use_threads) { if (_thread_count <= 0) { _thread_count = OS::get_singleton()->get_processor_count() + _thread_count; } //a.k.a OS::get_singleton()->get_processor_count() is not implemented, or returns something unexpected, or too high negative number if (_thread_count <= 0) { _thread_count = _thread_fallback_count; } _threads.resize(_thread_count); for (int i = 0; i < _threads.size(); ++i) { ThreadPoolContext *context = memnew(ThreadPoolContext); context->running = true; context->semaphore = memnew(Semaphore); context->thread = memnew(Thread()); context->thread->start(ThreadPool::_worker_thread_func, context); _threads.write[i] = context; } } else { call_deferred("register_update"); } } ThreadPool::~ThreadPool() { for (int i = 0; i < _threads.size(); ++i) { ThreadPoolContext *context = _threads.get(i); context->running = false; context->semaphore->post(); } for (int i = 0; i < _threads.size(); ++i) { ThreadPoolContext *context = _threads.get(i); context->thread->wait_to_finish(); memdelete(context->thread); memdelete(context->semaphore); context->job.unref(); memdelete(context); } _threads.clear(); _queue.clear(); //_job_pool.clear(); } void ThreadPool::_bind_methods() { ClassDB::bind_method(D_METHOD("get_use_threads"), &ThreadPool::get_use_threads); ClassDB::bind_method(D_METHOD("set_use_threads", "value"), &ThreadPool::set_use_threads); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "get_use_threads"); ClassDB::bind_method(D_METHOD("get_thread_count"), &ThreadPool::get_thread_count); ClassDB::bind_method(D_METHOD("set_thread_count", "value"), &ThreadPool::set_thread_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "thread_count"), "set_thread_count", "get_thread_count"); ClassDB::bind_method(D_METHOD("get_thread_fallback_count"), &ThreadPool::get_thread_fallback_count); ClassDB::bind_method(D_METHOD("set_thread_fallback_count", "value"), &ThreadPool::set_thread_fallback_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "thread_fallback_count"), "set_thread_fallback_count", "get_thread_fallback_count"); ClassDB::bind_method(D_METHOD("get_max_work_per_frame_percent"), &ThreadPool::get_max_work_per_frame_percent); ClassDB::bind_method(D_METHOD("set_max_work_per_frame_percent", "value"), &ThreadPool::set_max_work_per_frame_percent); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_work_per_frame_percent"), "set_max_work_per_frame_percent", "get_max_work_per_frame_percent"); ClassDB::bind_method(D_METHOD("get_max_time_per_frame"), &ThreadPool::get_max_time_per_frame); ClassDB::bind_method(D_METHOD("set_max_time_per_frame", "value"), &ThreadPool::set_max_time_per_frame); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_time_per_frame"), "set_max_time_per_frame", "get_max_time_per_frame"); ClassDB::bind_method(D_METHOD("has_job", "job"), &ThreadPool::has_job); ClassDB::bind_method(D_METHOD("add_job", "job"), &ThreadPool::add_job); ClassDB::bind_method(D_METHOD("cancel_job", "job"), &ThreadPool::cancel_job); ClassDB::bind_method(D_METHOD("cancel_job_wait", "job"), &ThreadPool::cancel_job_wait); ClassDB::bind_method(D_METHOD("register_update"), &ThreadPool::register_update); ClassDB::bind_method(D_METHOD("update"), &ThreadPool::update); }