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https://github.com/Relintai/thread_pool.git
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Updated for the new 3.2 godot branch - Threading/Semaphore refactor - (f15f5b45781eb3de8e5811400f654e3e49580149).
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@ -400,18 +400,10 @@ ThreadPool::ThreadPool() {
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ThreadPoolContext *context = memnew(ThreadPoolContext);
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context->running = true;
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#if VERSION_MAJOR < 4
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context->semaphore = Semaphore::create();
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#else
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context->semaphore = memnew(Semaphore);
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#endif
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#if VERSION_MAJOR < 4
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context->thread = Thread::create(ThreadPool::_worker_thread_func, context);
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#else
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context->thread = memnew(Thread());
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context->thread->start(ThreadPool::_worker_thread_func, context);
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#endif
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_threads.write[i] = context;
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}
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@ -431,11 +423,7 @@ ThreadPool::~ThreadPool() {
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for (int i = 0; i < _threads.size(); ++i) {
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ThreadPoolContext *context = _threads.get(i);
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#if VERSION_MAJOR < 4
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Thread::wait_to_finish(context->thread);
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#else
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context->thread->wait_to_finish();
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#endif
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memdelete(context->thread);
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memdelete(context->semaphore);
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