mirror of
https://github.com/Relintai/the_tower_pandemonium.git
synced 2024-12-23 13:57:39 +01:00
231 lines
8.2 KiB
Plaintext
231 lines
8.2 KiB
Plaintext
[gd_scene load_steps=18 format=2]
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[ext_resource path="res://areas/ExitPortal.tscn" type="PackedScene" id=2]
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[ext_resource path="res://environments/red_env.tres" type="Environment3D" id=3]
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[ext_resource path="res://library/MainLibrary.tres" type="VoxelLibrarySimple" id=4]
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[ext_resource path="res://player/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://particles/flake.png" type="Texture" id=6]
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[sub_resource type="VoxelChunkBlocky" id=13]
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resource_name = "Chunk[-1,-1,-1]"
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -16, -16 )
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position_x = -1
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position_y = -1
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position_z = -1
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size_x = 16
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size_y = 16
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size_z = 16
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data_size_x = 18
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data_size_y = 18
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data_size_z = 18
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margin_start = 1
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margin_end = 1
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library = ExtResource( 4 )
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channel_count = 1
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data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 173, 47, 1, 1, 181, 13, 255, 48, 15, 68, 1, 255, 49, 31, 1, 68, 1, 255, 51, 15, 203, 3, 255, 49, 15, 67, 1, 255, 48, 15, 68, 1, 255, 33, 14, 132, 7, 15, 18, 0, 35, 15, 2, 0, 255, 32, 12, 104, 1, 80, 0, 0, 0, 0, 0 )
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[sub_resource type="VoxelChunkBlocky" id=14]
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resource_name = "Chunk[0,-1,0]"
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -16, 0 )
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position_y = -1
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size_x = 16
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size_y = 16
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size_z = 16
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data_size_x = 18
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data_size_y = 18
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data_size_z = 18
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margin_start = 1
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margin_end = 1
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library = ExtResource( 4 )
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channel_count = 1
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data_channel = PoolByteArray( 31, 0, 1, 0, 255, 64, 31, 1, 83, 1, 255, 64, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 30, 80, 0, 0, 0, 0, 0 )
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[sub_resource type="VoxelChunkBlocky" id=15]
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resource_name = "Chunk[-1,-1,0]"
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -16, 0 )
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position_x = -1
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position_y = -1
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size_x = 16
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size_y = 16
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size_z = 16
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data_size_x = 18
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data_size_y = 18
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data_size_z = 18
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margin_start = 1
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margin_end = 1
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library = ExtResource( 4 )
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channel_count = 1
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data_channel = PoolByteArray( 31, 0, 1, 0, 229, 29, 1, 249, 0, 15, 18, 0, 35, 15, 2, 0, 255, 32, 14, 104, 1, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 63, 80, 0, 0, 0, 0, 0 )
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[sub_resource type="VoxelChunkBlocky" id=16]
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resource_name = "Chunk[0,-1,-1]"
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -16, -16 )
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position_y = -1
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position_z = -1
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size_x = 16
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size_y = 16
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size_z = 16
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data_size_x = 18
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data_size_y = 18
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data_size_z = 18
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margin_start = 1
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margin_end = 1
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library = ExtResource( 4 )
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channel_count = 1
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data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 79, 31, 1, 79, 20, 255, 255, 98, 80, 0, 0, 0, 0, 0 )
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[sub_resource type="VoxelChunkBlocky" id=17]
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resource_name = "Chunk[-1,0,-1]"
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -16 )
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position_x = -1
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position_z = -1
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size_x = 16
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size_y = 16
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size_z = 16
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data_size_x = 18
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data_size_y = 18
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data_size_z = 18
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margin_start = 1
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margin_end = 1
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library = ExtResource( 4 )
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channel_count = 1
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data_channel = PoolByteArray( 31, 0, 1, 0, 38, 31, 1, 58, 0, 34, 14, 54, 0, 29, 2, 72, 0, 14, 18, 0, 14, 54, 0, 15, 2, 0, 179, 14, 216, 0, 15, 18, 0, 89, 15, 2, 0, 179, 14, 50, 1, 15, 2, 0, 255, 32, 15, 68, 1, 255, 255, 137, 14, 154, 2, 15, 18, 0, 17, 15, 2, 0, 255, 32, 14, 86, 1, 15, 2, 0, 255, 255, 255, 255, 237, 29, 1, 15, 5, 13, 17, 0, 15, 18, 0, 0, 15, 2, 0, 35, 14, 72, 0, 12, 18, 0, 30, 1, 143, 0, 15, 2, 0, 255, 31, 15, 67, 1, 255, 49, 15, 68, 1, 255, 52, 15, 186, 3, 255, 31, 15, 2, 0, 255, 255, 255, 255, 18, 80, 0, 0, 0, 0, 0 )
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[sub_resource type="VoxelChunkBlocky" id=18]
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resource_name = "Chunk[-1,0,-2]"
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -32 )
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position_x = -1
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position_z = -2
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size_x = 16
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size_y = 16
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size_z = 16
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data_size_x = 18
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data_size_y = 18
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data_size_z = 18
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margin_start = 1
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margin_end = 1
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library = ExtResource( 4 )
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channel_count = 1
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data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 38, 29, 1, 40, 18, 15, 18, 0, 35, 15, 2, 0, 179, 14, 252, 0, 15, 2, 0, 17, 14, 54, 0, 29, 2, 55, 0, 14, 18, 0, 14, 54, 0, 15, 2, 0, 179, 15, 216, 0, 35, 14, 54, 0, 14, 50, 1, 14, 18, 0, 14, 54, 0, 15, 2, 0, 179, 14, 216, 0, 15, 18, 0, 89, 15, 2, 0, 116, 80, 0, 0, 0, 0, 0 )
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[sub_resource type="Gradient" id=8]
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[sub_resource type="GradientTexture" id=9]
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gradient = SubResource( 8 )
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[sub_resource type="ParticlesMaterial" id=10]
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emission_shape = 2
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emission_box_extents = Vector3( 70, 70, 70 )
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gravity = Vector3( 0, -0.4, 0 )
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initial_velocity_random = 0.15
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angular_velocity = 16.55
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angular_velocity_random = 0.51
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radial_accel = -0.05
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radial_accel_random = 0.37
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scale = 0.4
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color_ramp = SubResource( 9 )
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hue_variation = 0.48
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hue_variation_random = 0.09
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anim_speed = 44.14
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anim_offset = 0.07
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[sub_resource type="SpatialMaterial" id=11]
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flags_transparent = true
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vertex_color_use_as_albedo = true
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params_specular_mode = 4
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_texture = ExtResource( 6 )
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[sub_resource type="QuadMesh" id=12]
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material = SubResource( 11 )
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[node name="Level7" type="VoxelWorldBlocky"]
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editable = true
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max_concurrent_generations = 5
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library = ExtResource( 4 )
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chunks = [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ]
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = ExtResource( 3 )
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[node name="Player" parent="." instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.41305, 0.165382, 0 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.969817, 0.22762, -0.0874344, 0, 0.35858, 0.933499, 0.243835, -0.905323, 0.347757, 0, 5.5679, -6.05193 )
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light_color = Color( 0.47451, 0.352941, 0.607843, 1 )
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light_energy = 0.31
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shadow_enabled = true
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[node name="DirectionalLight2" type="DirectionalLight" parent="."]
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transform = Transform( 0.902848, -0.382056, -0.197228, 0, -0.458712, 0.888585, -0.42996, -0.802257, -0.414147, 0, 5.5679, -6.94149 )
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light_color = Color( 0.682353, 0.145098, 0.145098, 1 )
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light_energy = 0.17
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shadow_enabled = true
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[node name="OmniLight" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.33566, 8.78919, -13.4252 )
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light_color = Color( 0.894118, 0.894118, 0.894118, 1 )
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light_energy = 1.17
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light_negative = true
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shadow_enabled = true
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omni_range = 7.3664
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omni_attenuation = 2.0
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omni_shadow_mode = 0
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[node name="OmniLight2" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.18059, 1.65957, -15.6395 )
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light_color = Color( 0.141176, 0.427451, 0.552941, 1 )
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light_energy = 2.55
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light_indirect_energy = 5.47
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light_specular = 0.61
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omni_range = 8.88538
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omni_attenuation = 1.1487
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[node name="OmniLight3" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.2802, 1.65957, -7.3639 )
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light_color = Color( 0.462745, 0.0980392, 0.380392, 1 )
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light_energy = 2.55
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light_indirect_energy = 5.47
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light_specular = 0.61
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omni_range = 8.88538
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omni_attenuation = 1.1487
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[node name="OmniLight4" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.53726, 4.41136, -7.73945 )
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light_color = Color( 0.164706, 0.054902, 0.690196, 1 )
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light_energy = 2.55
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light_indirect_energy = 5.47
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light_specular = 0.61
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omni_range = 8.88538
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omni_attenuation = 0.406128
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[node name="OmniLight5" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.674599, 2.49094, 1.27345 )
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light_color = Color( 0.372549, 0.572549, 0.705882, 1 )
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light_energy = 0.83
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light_indirect_energy = 5.47
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light_negative = true
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light_specular = 0.61
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omni_range = 7.6254
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omni_attenuation = 0.70711
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[node name="Particles" type="Particles" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.1743, 5.65334, -9.91923 )
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amount = 50
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lifetime = 8.41
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speed_scale = 4.44
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randomness = 0.38
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visibility_aabb = AABB( -61.9632, -36.4177, -64.4469, 123.926, 72.8355, 128.894 )
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process_material = SubResource( 10 )
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draw_pass_1 = SubResource( 12 )
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[node name="ExitPortal" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.96747, 4.02385, -16.9428 )
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