[gd_scene load_steps=18 format=2] [ext_resource path="res://levels/Particles.tscn" type="PackedScene" id=1] [ext_resource path="res://player/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://library/MainLibrary.tres" type="VoxelLibrarySimple" id=3] [ext_resource path="res://levels/WorldEnvironment.tscn" type="PackedScene" id=4] [ext_resource path="res://areas/ExitPortal.tscn" type="PackedScene" id=6] [sub_resource type="VoxelChunkBlocky" id=1] resource_name = "Chunk[-1,0,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -16 ) position_x = -1 position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 35, 63, 1, 1, 1, 57, 0, 35, 15, 2, 0, 109, 14, 183, 0, 15, 18, 0, 0, 15, 222, 0, 84, 15, 68, 1, 255, 48, 47, 1, 1, 191, 1, 0, 15, 2, 0, 146, 14, 183, 0, 15, 18, 0, 0, 15, 136, 2, 84, 30, 2, 123, 0, 15, 2, 0, 108, 14, 145, 0, 15, 18, 0, 0, 15, 63, 3, 0, 15, 38, 0, 2, 14, 21, 0, 15, 2, 0, 63, 15, 102, 0, 83, 15, 2, 0, 26, 15, 247, 0, 81, 15, 2, 0, 58, 15, 204, 3, 128, 15, 68, 1, 106, 14, 125, 0, 15, 18, 0, 35, 15, 2, 0, 108, 14, 181, 0, 15, 2, 0, 106, 14, 143, 0, 15, 18, 0, 17, 15, 2, 0, 255, 32, 14, 86, 1, 15, 2, 0, 255, 32, 15, 68, 1, 126, 15, 145, 0, 126, 15, 2, 0, 160, 15, 68, 1, 255, 255, 255, 206, 14, 222, 3, 15, 18, 0, 14, 31, 1, 61, 12, 128, 15, 2, 0, 157, 14, 101, 1, 15, 2, 0, 255, 13, 14, 49, 1, 14, 79, 15, 14, 36, 0, 15, 2, 0, 251, 14, 32, 1, 29, 2, 33, 1, 14, 18, 0, 15, 2, 0, 255, 63, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=2] resource_name = "Chunk[-1,-1,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -16, -16 ) position_x = -1 position_y = -1 position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 188, 47, 1, 1, 207, 2, 255, 255, 118, 15, 136, 2, 255, 50, 15, 68, 1, 255, 50, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 170, 15, 248, 10, 255, 50, 15, 68, 1, 255, 31, 14, 49, 1, 14, 76, 17, 15, 36, 0, 0, 15, 96, 12, 250, 14, 32, 1, 29, 2, 32, 1, 14, 18, 0, 14, 54, 0, 15, 2, 0, 233, 14, 14, 1, 14, 50, 1, 11, 18, 0, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=3] resource_name = "Chunk[0,0,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16 ) position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 13, 31, 1, 14, 19, 255, 49, 15, 68, 1, 255, 50, 15, 2, 0, 255, 27, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=4] resource_name = "Chunk[-1,0,0]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 0 ) position_x = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 46, 29, 1, 64, 2, 31, 2, 18, 0, 16, 15, 2, 0, 251, 14, 68, 1, 15, 18, 0, 17, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 9, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=5] resource_name = "Chunk[0,-1,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -16, -16 ) position_y = -1 position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 11, 29, 1, 12, 19, 14, 18, 0, 15, 2, 0, 255, 14, 29, 2, 33, 1, 15, 68, 1, 255, 32, 14, 2, 0, 15, 68, 1, 255, 11, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=6] resource_name = "Chunk[0,-1,0]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -16, 0 ) position_y = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 14, 31, 1, 34, 0, 14, 15, 2, 0, 253, 29, 2, 17, 1, 15, 68, 1, 255, 32, 14, 50, 1, 14, 18, 0, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 8, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=7] resource_name = "Chunk[-1,-1,0]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -16, 0 ) position_x = -1 position_y = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 248, 29, 1, 12, 1, 31, 2, 18, 0, 16, 15, 2, 0, 251, 15, 68, 1, 35, 14, 54, 0, 15, 2, 0, 233, 14, 14, 1, 15, 18, 0, 35, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 230, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=8] resource_name = "Chunk[0,0,0]" size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 67, 31, 1, 86, 1, 255, 49, 15, 68, 1, 255, 50, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 228, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=9] resource_name = "Chunk[-1,0,-2]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -32 ) position_x = -1 position_z = -2 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 220, 29, 1, 223, 17, 44, 1, 1, 21, 0, 15, 18, 0, 0, 0, 57, 0, 9, 38, 0, 13, 36, 0, 61, 1, 2, 1, 20, 0, 0, 39, 0, 26, 1, 55, 0, 1, 19, 0, 0, 26, 0, 3, 2, 0, 0, 30, 0, 0, 4, 0, 9, 2, 0, 9, 34, 0, 33, 0, 2, 18, 0, 10, 20, 0, 1, 53, 0, 11, 56, 0, 15, 36, 0, 0, 0, 147, 0, 0, 45, 0, 15, 2, 0, 76, 12, 156, 0, 15, 2, 0, 149, 14, 29, 1, 15, 18, 0, 0, 15, 68, 1, 83, 15, 102, 0, 83, 15, 2, 0, 64, 15, 50, 1, 0, 13, 102, 0, 14, 154, 2, 15, 2, 0, 67, 15, 136, 2, 244, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=10] resource_name = "Chunk[0,0,-2]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -32 ) position_z = -2 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 197, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=11] resource_name = "Chunk[-1,-1,-2]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -16, -32 ) position_x = -1 position_y = -1 position_z = -2 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 135, 31, 1, 135, 20, 255, 255, 42, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=12] resource_name = "Chunk[-2,0,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -32, 0, -16 ) position_x = -2 position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 3 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 235, 29, 1, 249, 6, 15, 18, 0, 35, 15, 2, 0, 233, 14, 50, 1, 29, 2, 15, 1, 14, 18, 0, 14, 54, 0, 14, 18, 0, 15, 2, 0, 17, 14, 54, 0, 14, 18, 0, 15, 2, 0, 143, 14, 180, 0, 14, 50, 1, 14, 18, 0, 14, 54, 0, 15, 2, 0, 53, 15, 90, 0, 71, 15, 2, 0, 71, 14, 180, 0, 15, 18, 0, 35, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 174, 80, 0, 0, 0, 0, 0 ) [node name="Level1" type="VoxelWorldBlocky"] editable = true max_concurrent_generations = 5 library = ExtResource( 3 ) chunks = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ] num_lods = 5 __meta__ = { "_edit_lock_": true } [node name="WorldEnvironment" parent="." instance=ExtResource( 4 )] [node name="Player" parent="." instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.852744, 0.165382, 0 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.969817, 0.22762, -0.0874344, 0, 0.35858, 0.933499, 0.243835, -0.905323, 0.347757, 0, 5.5679, -6.05193 ) light_color = Color( 0.47451, 0.352941, 0.607843, 1 ) light_energy = 0.31 shadow_enabled = true [node name="DirectionalLight2" type="DirectionalLight" parent="."] transform = Transform( 0.902848, -0.382056, -0.197228, 0, -0.458712, 0.888585, -0.42996, -0.802257, -0.414147, 0, 5.5679, -6.94149 ) light_color = Color( 0.682353, 0.145098, 0.145098, 1 ) light_energy = 0.17 shadow_enabled = true [node name="OmniLight" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.33566, 8.78919, -13.4252 ) light_color = Color( 0.894118, 0.894118, 0.894118, 1 ) light_energy = 1.17 light_negative = true shadow_enabled = true omni_range = 7.3664 omni_attenuation = 2.0 omni_shadow_mode = 0 [node name="OmniLight2" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.18059, 1.65957, -15.6395 ) light_color = Color( 0.141176, 0.427451, 0.552941, 1 ) light_energy = 2.55 light_indirect_energy = 5.47 light_specular = 0.61 omni_range = 8.88538 omni_attenuation = 1.1487 [node name="OmniLight3" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.2802, 1.65957, -7.3639 ) light_color = Color( 0.462745, 0.0980392, 0.380392, 1 ) light_energy = 2.55 light_indirect_energy = 5.47 light_specular = 0.61 omni_range = 8.88538 omni_attenuation = 1.1487 [node name="OmniLight4" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.53726, 4.41136, -7.73945 ) light_color = Color( 0.164706, 0.054902, 0.690196, 1 ) light_energy = 2.55 light_indirect_energy = 5.47 light_specular = 0.61 omni_range = 8.88538 omni_attenuation = 0.406128 [node name="OmniLight5" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.674599, 2.49094, 1.27345 ) light_color = Color( 0.372549, 0.572549, 0.705882, 1 ) light_energy = 0.83 light_indirect_energy = 5.47 light_negative = true light_specular = 0.61 omni_range = 7.6254 omni_attenuation = 0.70711 [node name="Particles" parent="." instance=ExtResource( 1 )] [node name="ExitPortal" parent="." instance=ExtResource( 6 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -21.9693, 3.02528, -9.99266 )