[gd_scene load_steps=13 format=2] [ext_resource path="res://levels/Particles.tscn" type="PackedScene" id=1] [ext_resource path="res://areas/ExitPortal.tscn" type="PackedScene" id=2] [ext_resource path="res://levels/WorldEnvironment.tscn" type="PackedScene" id=3] [ext_resource path="res://library/MainLibrary.tres" type="VoxelLibrarySimple" id=4] [ext_resource path="res://player/Player.tscn" type="PackedScene" id=5] [sub_resource type="VoxelChunkBlocky" id=1] resource_name = "Chunk[-1,-1,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -16, -16 ) position_x = -1 position_y = -1 position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 4 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 75, 29, 1, 85, 10, 15, 18, 0, 53, 15, 2, 0, 35, 15, 126, 0, 17, 15, 2, 0, 125, 14, 180, 0, 15, 2, 0, 255, 255, 11, 15, 46, 2, 255, 49, 31, 1, 68, 1, 255, 50, 15, 164, 4, 255, 49, 15, 135, 2, 255, 49, 15, 136, 2, 255, 255, 138, 15, 222, 3, 255, 32, 14, 50, 1, 11, 18, 0, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=2] resource_name = "Chunk[-1,0,0]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 0 ) position_x = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 4 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 64, 29, 1, 82, 2, 14, 18, 0, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 78, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=3] resource_name = "Chunk[-1,-1,0]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -16, 0 ) position_x = -1 position_y = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 4 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 11, 29, 1, 30, 1, 14, 18, 0, 15, 2, 0, 255, 14, 14, 50, 1, 14, 18, 0, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 62, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=14] resource_name = "Chunk[0,-1,0]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -16, 0 ) position_y = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 4 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 65, 31, 1, 84, 1, 255, 65, 15, 2, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 28, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=15] resource_name = "Chunk[0,-1,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -16, -16 ) position_y = -1 position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 4 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 80, 31, 1, 80, 20, 255, 255, 97, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=16] resource_name = "Chunk[-1,0,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -16 ) position_x = -1 position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 4 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 59, 29, 1, 69, 10, 15, 18, 0, 53, 15, 2, 0, 35, 15, 126, 0, 17, 15, 2, 0, 36, 30, 1, 92, 0, 15, 2, 0, 51, 15, 89, 0, 70, 15, 2, 0, 127, 15, 235, 0, 71, 15, 157, 1, 69, 15, 2, 0, 126, 15, 67, 1, 71, 15, 2, 0, 214, 15, 67, 1, 255, 49, 15, 112, 3, 215, 15, 2, 0, 72, 15, 68, 1, 37, 14, 56, 0, 15, 18, 0, 17, 15, 2, 0, 195, 14, 250, 0, 15, 2, 0, 19, 14, 56, 0, 14, 18, 0, 15, 2, 0, 213, 15, 250, 0, 231, 15, 2, 0, 55, 14, 68, 1, 14, 18, 0, 15, 2, 0, 255, 63, 80, 0, 0, 0, 0, 0 ) [sub_resource type="VoxelChunkBlocky" id=17] resource_name = "Chunk[-2,0,-1]" transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -32, 0, -16 ) position_x = -2 position_z = -1 size_x = 16 size_y = 16 size_z = 16 data_size_x = 18 data_size_y = 18 data_size_z = 18 margin_start = 1 margin_end = 1 library = ExtResource( 4 ) channel_count = 1 data_channel = PoolByteArray( 31, 0, 1, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 243, 29, 1, 248, 15, 15, 18, 0, 35, 15, 2, 0, 233, 14, 50, 1, 29, 2, 15, 1, 14, 18, 0, 14, 54, 0, 15, 2, 0, 233, 14, 14, 1, 14, 50, 1, 14, 18, 0, 14, 54, 0, 15, 18, 0, 35, 15, 2, 0, 179, 15, 252, 0, 35, 14, 54, 0, 14, 2, 0, 14, 36, 0, 14, 18, 0, 15, 2, 0, 255, 255, 112, 80, 0, 0, 0, 0, 0 ) [node name="Level8" type="VoxelWorldBlocky"] editable = true max_concurrent_generations = 5 library = ExtResource( 4 ) chunks = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ] num_lods = 5 __meta__ = { "_edit_lock_": true } [node name="WorldEnvironment" parent="." instance=ExtResource( 3 )] [node name="Player" parent="." instance=ExtResource( 5 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.852744, 0.758311, 0 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.969817, 0.22762, -0.0874344, 0, 0.35858, 0.933499, 0.243835, -0.905323, 0.347757, 0, 5.5679, -6.05193 ) light_color = Color( 0.47451, 0.352941, 0.607843, 1 ) light_energy = 0.31 shadow_enabled = true [node name="DirectionalLight2" type="DirectionalLight" parent="."] transform = Transform( 0.902848, -0.382056, -0.197228, 0, -0.458712, 0.888585, -0.42996, -0.802257, -0.414147, 0, 5.5679, -6.94149 ) light_color = Color( 0.682353, 0.145098, 0.145098, 1 ) light_energy = 0.17 shadow_enabled = true [node name="OmniLight" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.33566, 8.78919, -13.4252 ) light_color = Color( 0.894118, 0.894118, 0.894118, 1 ) light_energy = 1.17 light_negative = true shadow_enabled = true omni_range = 7.3664 omni_attenuation = 2.0 omni_shadow_mode = 0 [node name="OmniLight2" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.18059, 1.65957, -15.6395 ) light_color = Color( 0.141176, 0.427451, 0.552941, 1 ) light_energy = 2.55 light_indirect_energy = 5.47 light_specular = 0.61 omni_range = 8.88538 omni_attenuation = 1.1487 [node name="OmniLight3" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.2802, 1.65957, -7.3639 ) light_color = Color( 0.462745, 0.0980392, 0.380392, 1 ) light_energy = 2.55 light_indirect_energy = 5.47 light_specular = 0.61 omni_range = 8.88538 omni_attenuation = 1.1487 [node name="OmniLight4" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.53726, 4.41136, -7.73945 ) light_color = Color( 0.164706, 0.054902, 0.690196, 1 ) light_energy = 2.55 light_indirect_energy = 5.47 light_specular = 0.61 omni_range = 8.88538 omni_attenuation = 0.406128 [node name="OmniLight5" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.674599, 2.49094, 1.27345 ) light_color = Color( 0.372549, 0.572549, 0.705882, 1 ) light_energy = 0.83 light_indirect_energy = 5.47 light_negative = true light_specular = 0.61 omni_range = 7.6254 omni_attenuation = 0.70711 [node name="Particles" parent="." instance=ExtResource( 1 )] [node name="ExitPortal" parent="." instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -19.9552, 2.02718, -3.01009 )