[gd_resource type="VoxelLibrarySimple" load_steps=7 format=2] [ext_resource path="res://library/liquid_material.tres" type="Material" id=1] [ext_resource path="res://library/surface_material.tres" type="Material" id=2] [sub_resource type="VoxelSurfaceSimple" id=1] resource_name = "A" voxel_name = "A" [sub_resource type="VoxelSurfaceSimple" id=2] resource_name = "B" id = 1 voxel_name = "B" top_atlas_x = 1 bottom_atlas_x = 1 side_atlas_x = 1 [sub_resource type="VoxelSurfaceSimple" id=3] resource_name = "Ladder" voxel_name = "Ladder" top_atlas_x = 2 bottom_atlas_x = 2 side_atlas_x = 2 [sub_resource type="VoxelSurfaceSimple" id=4] resource_name = "Water" voxel_name = "Water" liquid = true top_atlas_x = 3 bottom_atlas_x = 3 side_atlas_x = 3 [resource] materials = [ ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ) ] liquid_materials = [ ExtResource( 1 ), ExtResource( 1 ), ExtResource( 1 ), ExtResource( 1 ) ] atlas_columns = 4 atlas_rows = 4 voxel_surfaces = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ]