the_tower_pandemonium/game/scenes/Main.gd

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GDScript3
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2022-10-01 12:52:55 +02:00
extends Node
export(Array, PackedScene) var levels
var current_level_index : int = 0
var level : Node = null
func _enter_tree():
level = levels[current_level_index].instance()
add_child(level)
func next_level():
call_deferred("next")
func next():
level.queue_free()
remove_child(level)
current_level_index += 1
if current_level_index >= levels.size():
current_level_index = 0
level = levels[current_level_index].instance()
add_child(level)
func reload():
call_deferred("reload_deferred")
func reload_deferred():
level.queue_free()
remove_child(level)
level = levels[current_level_index].instance()
add_child(level)