the_tower/game/library/MainLibrary.tres

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[gd_resource type="VoxelmanLibrarySimple" load_steps=7 format=2]
[ext_resource path="res://library/liquid_material.tres" type="Material" id=1]
[ext_resource path="res://library/surface_material.tres" type="Material" id=2]
[sub_resource type="VoxelSurfaceSimple" id=1]
resource_name = "A"
voxel_name = "A"
[sub_resource type="VoxelSurfaceSimple" id=2]
resource_name = "B"
id = 1
voxel_name = "B"
top_atlas_x = 1
bottom_atlas_x = 1
side_atlas_x = 1
[sub_resource type="VoxelSurfaceSimple" id=3]
resource_name = "Ladder"
voxel_name = "Ladder"
top_atlas_x = 2
bottom_atlas_x = 2
side_atlas_x = 2
[sub_resource type="VoxelSurfaceSimple" id=4]
resource_name = "Water"
voxel_name = "Water"
liquid = true
top_atlas_x = 3
bottom_atlas_x = 3
side_atlas_x = 3
[resource]
materials = [ ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ) ]
liquid_materials = [ ExtResource( 1 ), ExtResource( 1 ), ExtResource( 1 ), ExtResource( 1 ) ]
atlas_columns = 4
atlas_rows = 4
voxel_surfaces = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ]