#!/bin/bash set -e podman=`which podman || true` if [ -z $podman ]; then echo "podman needs to be in PATH for this script to work." exit 1 fi project_root=$(pwd)/ img_version=bs mkdir -p logs #sudo podman run -i -t -v $(pwd)/files:/root/files godot-osx:bs /bin/bash #sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project godot-osx:bs /bin/bash #sudo podman run -v $(pwd)/:/root/project -w /root/project godot-osx:bs scons bex_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 #sudo podman run -i -t -v $(pwd)/:/root/project -w /root/project/tools/osx godot-osx:bs bash -c ./lipo.sh rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew_strip -j4 . 2>&1 | tee logs/bew.log rm -f engine/modules/modules_enabled.gen.h #$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bewd_strip -j4 . 2>&1 | tee logs/bewd.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bw_strip -j4 . 2>&1 | tee logs/bw.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bwr_strip -j4 . 2>&1 | tee logs/bwr.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bel_strip -j4 . 2>&1 | tee logs/bel.log rm -f engine/modules/modules_enabled.gen.h #$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons beld_strip -j4 . 2>&1 | tee logs/beld.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bl_strip -j4 . 2>&1 | tee logs/bl.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons blr_strip -j4 . 2>&1 | tee logs/blr.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} bash -c 'source /root/emsdk_2.0.25/emsdk_env.sh;scons bj_strip -j4' . 2>&1 | tee logs/bj.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} bash -c 'source /root/emsdk_2.0.25/emsdk_env.sh;scons bjr_strip -j4' . 2>&1 | tee logs/bjr.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} bash -c 'source /root/emsdk_2.0.25/emsdk_env.sh;scons bej_strip_threads -j4' . 2>&1 | tee logs/bej.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons ba_strip -j4 . 2>&1 | tee logs/ba.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons bar_strip -j4 . 2>&1 | tee logs/bar.log rm -f engine/modules/modules_enabled.gen.h #osx $podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bex_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bex_x86_64.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bex_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bex_arm64.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bx_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bx_x86_64.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bx_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bx_arm64.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bxr_strip arch=x86_64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bxr_x86_64.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-osx:${img_version} scons bxr_strip arch=arm64 -j4 osxcross_sdk=darwin20.4 . 2>&1 | tee logs/bxr_arm64.log rm -f engine/modules/modules_enabled.gen.h #lipo $podman run -v ${project_root}:/root/project -w /root/project/tools/osx godot-osx:${img_version} bash -c ./lipo.sh #ios #$podman run -v ${project_root}:/root/project -w /root/project godot-ios:${img_version} scons bir_strip -j4 . 2>&1 | tee logs/bir.log #rm -f engine/modules/modules_enabled.gen.h # $podman run -v ${project_root}:/root/project -i -w /root/project -t godot-windows:${img_version} scons bew -j4 rm -f engine/modules/modules_enabled.gen.h # Check files cd ./engine/bin/ files=( # Windows "godot.windows.opt.64.exe" "godot.windows.opt.debug.64.exe" "godot.windows.opt.tools.64.exe" # Linux "godot.x11.opt.64" "godot.x11.opt.debug.64" "godot.x11.opt.tools.64" # JS "godot.javascript.opt.tools.threads.zip" "godot.javascript.opt.zip" # Android "android_debug.apk" "android_release.apk" # OSX "godot.osx.opt.arm64" "godot.osx.opt.debug.arm64" "godot.osx.opt.debug.universal" "godot.osx.opt.debug.x86_64" "godot.osx.opt.tools.arm64" "godot.osx.opt.tools.universal" "godot.osx.opt.tools.x86_64" "godot.osx.opt.universal" "godot.osx.opt.x86_64" ) error=0 for f in ${files[*]} do if [ ! -e $f ]; then error=1 echo "$f is not present!" fi done if [ $error -eq 0 ]; then echo "All files are present!" fi cd ../..